22
22
self.focus = the.player
23
23
self:clampTo(self.bg)
25
self.scale = the.app.scale
25
27
self.mazes = {self.maze1, self.maze2, self.maze3}
26
28
self.bgs = {self.bg, self.bg, self.bg2}
27
29
for _, maze in ipairs(self.mazes) do maze:die() end
34
36
self.maze2.playerScale = 0.5
35
37
self.maze3.playerScale = 1
39
self.goals = {{},{},{}}
38
40
the.goalsAchieved = 0
39
41
for _, obj in ipairs(self.objects.sprites) do
40
42
if obj:instanceOf(Goal) then
41
43
obj.visible = false
42
self.goals[tonumber(obj.map)] = obj
44
table.insert(self.goals[tonumber(obj.map)], obj)
60
62
--the.profiler = newProfiler()
61
63
--the.profiler:start()
63
self.gameStart = love.timer.getMicroTime()
64
self.lastChange = love.timer.getMicroTime()
65
self.gameStart = love.timer.getTime()
66
self.lastChange = love.timer.getTime()
66
68
onUpdate = function(self, dt)
67
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
69
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
72
74
if not (DEBUG and the.console.visible) then
73
--the.player.collider:collide(the.activeMaze)
74
the.player.collider:collide(the.activeGoal)
75
for _, goal in ipairs(the.activeGoals) do
76
the.player.collider:collide(goal)
77
80
if the.keys:justPressed('escape', 'q') then
92
95
the.activeBg.visible = false
93
96
the.activeBg = self.bgs[newMaze]
95
if the.activeGoal then
96
the.activeGoal.visible = false
98
for _, goal in ipairs(the.activeGoals) do
98
the.activeGoal = self.goals[newMaze]
101
the.activeGoals = self.goals[newMaze]
100
103
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
102
105
the.activeMaze = self.maze2
103
106
the.activeBg = self.bg
104
the.activeGoal = self.goals[2]
107
the.activeGoals = self.goals[2]
107
110
the.activeMaze:revive()
108
111
the.activeBg.visible = true
109
if the.activeGoal then
110
the.activeGoal.visible = true
112
for _, goal in ipairs(the.activeGoals) do
112
115
the.player.scale = the.activeMaze.playerScale
113
116
the.player.collider.width = the.player.width * the.activeMaze.playerScale
116
119
self._fx = {0,0,0,0}
117
120
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
119
self.lastChange = love.timer.getMicroTime()
122
self.lastChange = love.timer.getTime()
121
124
onEndFrame = function(self)
122
125
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
127
130
MenuScreen = View:extend {
128
131
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
129
132
onNew = function(self)
133
self.scale = the.app.scale
130
135
self:add(self.bg)
131
136
--self.title:centerAround(400, 200)
133
138
local nr = 'data/NewRocker-Regular.otf'
134
139
self:add(Text:new{
135
text = 'Name Of Game',
140
text = 'Treasures of the Decimaze',
138
143
width = self.bg.width,
180
185
the.app = App:new {
188
name = "Treasures of the Decimaze",
181
189
onRun = function (self)
182
190
print('Version: ' .. VERSION)
184
192
self.view = MenuScreen:new()
187
196
self.console:watch('VERSION', 'VERSION')
195
204
onUpdate = function (self, dt)
205
if the.keys:justPressed('f1') then
206
local ss = love.graphics.newScreenshot()
207
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
210
setScaling = function(self)
211
local winw, winh = love.window.getMode()
212
--if love.window.getFullscreen() then
213
if winw == self.width and winh == self.height then
215
self.view.realTranslate = { x=0, y=0 }
216
love.graphics.setScissor()
218
--self.scale = math.min(
219
-- math.floor(winw / the.app.viewWidth),
220
-- math.floor(winh / the.app.viewHeight)
224
elseif winh < the.app.height then
225
self.scale = winh / the.app.height
227
self.view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
228
self.view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
229
--print('translate: ' .. self.view.realTranslate.x .. ', ' .. self.view.realTranslate.y)
231
love.graphics.setColor(0,0,0)
232
love.graphics.rectangle('fill', 0, 0, winw, winh)
233
love.graphics.setScissor( self.view.realTranslate.x,
234
self.view.realTranslate.y,
235
self.width * self.scale,
236
self.height * self.scale)
239
self.view.scale = self.scale
243
function love.resize(w, h)