/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2014-07-03 14:43:25 UTC
  • Revision ID: josh@9ix.org-20140703144325-799ow43au3uimguy
zoetrope scaling patch

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
STRICT = true
2
 
DEBUG = true
 
2
DEBUG = false
3
3
 
4
4
require 'zoetrope'
 
5
--require 'pepperprof'
 
6
--inspect = require 'inspect'
5
7
 
6
 
--require 'group'
 
8
require 'sprite'
 
9
require 'util'
7
10
 
8
11
require 'version'
9
 
--require 'wrap_tile'
10
12
require 'player'
 
13
require 'goal'
 
14
require 'pause_view'
 
15
require 'win_view'
11
16
 
12
17
GameView = View:extend {
13
18
   gameStart = 0,
 
19
   switchSounds = {},
14
20
   onNew = function (self)
15
21
              self:loadLayers('data/map.lua')
16
22
              self.focus = the.player
17
23
              self:clampTo(self.bg)
18
24
 
19
 
              self.mazes = {self.maze1, self.maze2}
20
 
              self.maze1:revive()
21
 
              self.maze2:die()
22
 
              the.activeMaze = self.maze1
 
25
              self.mazes = {self.maze1, self.maze2, self.maze3}
 
26
              self.bgs = {self.bg, self.bg, self.bg2}
 
27
              for _, maze in ipairs(self.mazes) do maze:die() end
 
28
              for _, bg in ipairs(self.bgs) do bg.visible = false end
 
29
 
 
30
              self.maze1.moveMod = 1
 
31
              self.maze2.moveMod = 0.55
 
32
              self.maze3.moveMod = -1
 
33
              self.maze1.playerScale = 1
 
34
              self.maze2.playerScale = 0.5
 
35
              self.maze3.playerScale = 1
 
36
 
 
37
              self.goals = {{},{},{}}
 
38
              the.goalsAchieved = 0
 
39
              for _, obj in ipairs(self.objects.sprites) do
 
40
                 if obj:instanceOf(Goal) then
 
41
                    obj.visible = false
 
42
                    table.insert(self.goals[tonumber(obj.map)], obj)
 
43
                 end
 
44
              end
 
45
 
 
46
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
 
47
 
 
48
              for _, sndFile in ipairs(sndFiles) do
 
49
                 local snd = love.audio.newSource(sndFile, 'static')
 
50
                 table.insert(self.switchSounds, snd)
 
51
              end
23
52
 
24
53
              --the.interface = Group:new()
25
54
 
26
55
              --self:add(the.interface)
27
56
 
28
 
              self.gameStart = love.timer.getMicroTime()
29
 
              self.lastChange = love.timer.getMicroTime()
 
57
              self:switchMaze()
 
58
 
 
59
              -- profiling...
 
60
              --the.profiler = newProfiler()
 
61
              --the.profiler:start()
 
62
 
 
63
              self.gameStart = love.timer.getTime()
 
64
              self.lastChange = love.timer.getTime()
30
65
           end,
31
66
   onUpdate = function(self, dt)
32
 
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
 
67
                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
33
68
                    -- switch maze
34
 
                    the.activeMaze:die()
35
 
                    if the.activeMaze == self.maze1 then
36
 
                       the.activeMaze = self.maze2
37
 
                    else
38
 
                       the.activeMaze = self.maze1
 
69
                    self:switchMaze()
 
70
                 end
 
71
 
 
72
                 if not (DEBUG and the.console.visible) then
 
73
                    for _, goal in ipairs(the.activeGoals) do
 
74
                       the.player.collider:collide(goal)
39
75
                    end
40
 
                    the.activeMaze:revive()
41
 
 
42
 
                    self.lastChange = love.timer.getMicroTime()
43
 
                 end
44
 
 
45
 
                 the.activeMaze:collide(the.player)
46
 
 
47
 
 
48
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
49
 
                 --    if not mirror.of then
50
 
                 --       print('mirror:' .. inspect(mirror))
51
 
                 --       error('mirror OF NOTHING')
52
 
                 --    end
53
 
                 -- end
 
76
                 end
 
77
 
 
78
                 if the.keys:justPressed('escape', 'q') then
 
79
                    PauseView:new():activate()
 
80
                 --elseif the.keys:justPressed('w') then
 
81
                 --   WinView:new():activate()
 
82
                 end
54
83
              end,
 
84
   switchMaze = function(self)
 
85
                   if the.activeMaze then
 
86
                      repeat
 
87
                         newMaze = math.random(3)
 
88
                      until self.mazes[newMaze] ~= the.activeMaze
 
89
 
 
90
                      the.activeMaze:die()
 
91
                      the.activeMaze = self.mazes[newMaze]
 
92
 
 
93
                      the.activeBg.visible = false
 
94
                      the.activeBg = self.bgs[newMaze]
 
95
 
 
96
                      for _, goal in ipairs(the.activeGoals) do
 
97
                         goal.visible = false
 
98
                      end
 
99
                      the.activeGoals = self.goals[newMaze]
 
100
 
 
101
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
 
102
                   else
 
103
                      the.activeMaze = self.maze2
 
104
                      the.activeBg = self.bg
 
105
                      the.activeGoals = self.goals[2]
 
106
                   end
 
107
 
 
108
                   the.activeMaze:revive()
 
109
                   the.activeBg.visible = true
 
110
                   for _, goal in ipairs(the.activeGoals) do
 
111
                      goal.visible = true
 
112
                   end
 
113
                   the.player.scale = the.activeMaze.playerScale
 
114
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
115
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
 
116
 
 
117
                   self._fx = {0,0,0,0}
 
118
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
119
 
 
120
                   self.lastChange = love.timer.getTime()
 
121
                end,
55
122
   onEndFrame = function(self)
56
123
                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
57
124
                   --the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
59
126
}
60
127
 
61
128
MenuScreen = View:extend {
62
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
63
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
129
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
64
130
   onNew = function(self)
65
 
              self:add(self.title)
66
 
              self.title:centerAround(400, 200)
 
131
              self:add(self.bg)
 
132
              --self.title:centerAround(400, 200)
 
133
 
 
134
              local nr = 'data/NewRocker-Regular.otf'
 
135
              self:add(Text:new{
 
136
                          text = 'Treasures of the Decimaze',
 
137
                          --x = 0,
 
138
                          y = 100,
 
139
                          width = self.bg.width,
 
140
                          font = {nr, 48},
 
141
                          align = 'center',
 
142
                          tint = {0,0,0}
 
143
                       })
 
144
 
 
145
              self:add(Text:new{
 
146
                          text = 'Find the 4 lost shinies!',
 
147
                          y = 170,
 
148
                          width = self.bg.width,
 
149
                          font = {nr, 28},
 
150
                          align = 'center',
 
151
                          tint = {0,0,0}
 
152
                       })
 
153
 
 
154
              self:add(Text:new{
 
155
                          text = 'Use the arrow keys to move',
 
156
                          y = 375,
 
157
                          width = self.bg.width,
 
158
                          font = {nr, 24},
 
159
                          align = 'center',
 
160
                          tint = {0,0,0}
 
161
                       })
 
162
 
 
163
              self:add(Text:new{
 
164
                          text = 'Press a key to start',
 
165
                          y = 425,
 
166
                          width = self.bg.width,
 
167
                          font = {nr, 24},
 
168
                          align = 'center',
 
169
                          tint = {0,0,0}
 
170
                       })
 
171
 
 
172
 
67
173
           end,
68
174
   onUpdate = function(self, elapsed)
69
175
                 if the.keys:allJustPressed() then
73
179
}
74
180
 
75
181
the.app = App:new {
 
182
   name = "Treasures of the Decimaze",
76
183
   onRun = function (self)
77
184
              print('Version: ' .. VERSION)
78
185
 
79
 
              self.view = GameView:new()
 
186
              self.view = MenuScreen:new()
80
187
 
81
188
              if DEBUG then
82
189
                 self.console:watch('VERSION', 'VERSION')
 
190
                 self.console:watch('player.x', 'the.player.x')
 
191
                 self.console:watch('player.y', 'the.player.y')
83
192
 
84
193
                 -- back off that dark overlay a bit
85
194
                 self.console.fill.fill[4] = 75
86
195
              end
87
196
           end,
88
197
   onUpdate = function (self, dt)
89
 
                 if the.keys:justPressed('escape') then
90
 
                    self.quit()
 
198
                 if the.keys:justPressed('f1') then
 
199
                    local ss = love.graphics.newScreenshot()
 
200
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
91
201
                 end
92
202
              end
93
203
}