23
28
for _, bg in ipairs(self.bgs) do bg.visible = false end
28
33
self.maze1.playerScale = 1
29
34
self.maze2.playerScale = 0.5
30
35
self.maze3.playerScale = 1
32
53
--the.interface = Group:new()
34
55
--self:add(the.interface)
38
63
self.gameStart = love.timer.getMicroTime()
39
64
self.lastChange = love.timer.getMicroTime()