/ld27

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  • Committer: Josh C
  • Date: 2014-07-03 14:21:42 UTC
  • Revision ID: josh@9ix.org-20140703142142-2hk5ssb8szrbylht
leftover screenshot functionality I never checked in

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STRICT = true
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DEBUG = false
 
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DEBUG = true
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require 'zoetrope'
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--require 'pepperprof'
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              --the.profiler = newProfiler()
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              --the.profiler:start()
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              self.gameStart = love.timer.getTime()
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              self.lastChange = love.timer.getTime()
 
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              self.gameStart = love.timer.getMicroTime()
 
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              self.lastChange = love.timer.getMicroTime()
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           end,
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   onUpdate = function(self, dt)
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                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
 
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                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
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                    -- switch maze
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                    self:switchMaze()
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                 end
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                   self._fx = {0,0,0,0}
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                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
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                   self.lastChange = love.timer.getTime()
 
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                   self.lastChange = love.timer.getMicroTime()
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                end,
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   onEndFrame = function(self)
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                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2