27
22
self.focus = the.player
28
23
self:clampTo(self.bg)
30
the.app:setScaling(self)
32
25
self.mazes = {self.maze1, self.maze2, self.maze3}
33
26
self.bgs = {self.bg, self.bg, self.bg2}
34
27
for _, maze in ipairs(self.mazes) do maze:die() end
67
60
--the.profiler = newProfiler()
68
61
--the.profiler:start()
70
self.gameStart = love.timer.getTime()
71
self.lastChange = love.timer.getTime()
63
self.gameStart = love.timer.getMicroTime()
64
self.lastChange = love.timer.getMicroTime()
73
66
onUpdate = function(self, dt)
74
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
67
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
124
117
self._fx = {0,0,0,0}
125
118
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
127
self.lastChange = love.timer.getTime()
120
self.lastChange = love.timer.getMicroTime()
129
122
onEndFrame = function(self)
130
123
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
135
128
MenuScreen = View:extend {
136
129
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
137
130
onNew = function(self)
138
the.app:setScaling(self)
140
131
self:add(self.bg)
141
132
--self.title:centerAround(400, 200)
183
174
onUpdate = function(self, elapsed)
184
if the.keys:allJustPressed() or the.mouse:pressed() then
185
the.app.view = GameView:new()
175
if the.keys:allJustPressed() then
176
the.app.view = GameView:new()
190
181
the.app = App:new {
193
182
name = "Treasures of the Decimaze",
194
183
onRun = function (self)
195
184
print('Version: ' .. VERSION)
197
186
self.view = MenuScreen:new()
201
189
self.console:watch('VERSION', 'VERSION')
209
197
onUpdate = function (self, dt)
210
if the.keys:justPressed('f1') then
211
local ss = love.graphics.newScreenshot()
212
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
215
update = function(self, dt)
217
fps = love.timer.getFPS()
222
setScaling = function(self, view)
223
local view = view or the.app.view
225
local winw, winh = love.window.getMode()
226
--if love.window.getFullscreen() then
227
if winw == self.width and winh == self.height then
229
view.realTranslate = { x=0, y=0 }
230
love.graphics.setScissor()
232
--self.scale = math.min(
233
-- math.floor(winw / the.app.viewWidth),
234
-- math.floor(winh / the.app.viewHeight)
238
elseif winh < the.app.height then
239
self.scale = winh / the.app.height
243
view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
244
view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
245
--print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
247
love.graphics.setColor(0,0,0)
248
love.graphics.rectangle('fill', 0, 0, winw, winh)
249
love.graphics.setScissor( view.realTranslate.x,
250
view.realTranslate.y,
251
self.width * self.scale,
252
self.height * self.scale)
255
view.scale = self.scale
259
function love.resize(w, h)