/ld27

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Viewing changes to goal.lua

  • Committer: Josh C
  • Date: 2013-08-26 00:10:14 UTC
  • Revision ID: josh@9ix.org-20130826001014-d7iobtdaet72558t
actually handle multiple goals in one maze

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                  the.goalsAchieved = the.goalsAchieved + 1
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                  self:die()
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                  the.view.goals[tonumber(self.map)] = nil
 
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                  local goals = the.view.goals[tonumber(self.map)]
 
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                  for k, v in pairs(goals) do
 
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                     if v == self then
 
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                        table.remove(goals, k)
 
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                     end
 
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                  end
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                  the.view.objects:remove(self)
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                  if the.goalsAchieved == 4 then