6
--inspect = require 'inspect'
12
17
GameView = View:extend {
14
20
onNew = function (self)
15
21
self:loadLayers('data/map.lua')
16
22
self.focus = the.player
17
23
self:clampTo(self.bg)
19
self.mazes = {self.maze1, self.maze2}
22
the.activeMaze = self.maze1
25
self.mazes = {self.maze1, self.maze2, self.maze3}
26
self.bgs = {self.bg, self.bg, self.bg2}
27
for _, maze in ipairs(self.mazes) do maze:die() end
28
for _, bg in ipairs(self.bgs) do bg.visible = false end
30
self.maze1.moveMod = 1
31
self.maze2.moveMod = 0.55
32
self.maze3.moveMod = -1
33
self.maze1.playerScale = 1
34
self.maze2.playerScale = 0.5
35
self.maze3.playerScale = 1
39
for _, obj in ipairs(self.objects.sprites) do
40
if obj:instanceOf(Goal) then
42
self.goals[tonumber(obj.map)] = obj
46
local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
48
for _, sndFile in ipairs(sndFiles) do
49
local snd = love.audio.newSource(sndFile, 'static')
50
table.insert(self.switchSounds, snd)
24
53
--the.interface = Group:new()
39
the.activeMaze:collide(the.player)
42
-- for _, mirror in ipairs(the.mirrors.sprites) do
43
-- if not mirror.of then
44
-- print('mirror:' .. inspect(mirror))
45
-- error('mirror OF NOTHING')
72
if not (DEBUG and the.console.visible) then
73
--the.player.collider:collide(the.activeMaze)
74
the.player.collider:collide(the.activeGoal)
77
if the.keys:justPressed('escape', 'q') then
78
PauseView:new():activate()
79
--elseif the.keys:justPressed('w') then
80
-- WinView:new():activate()
49
83
switchMaze = function(self)
51
if the.activeMaze == self.maze1 then
84
if the.activeMaze then
86
newMaze = math.random(3)
87
until self.mazes[newMaze] ~= the.activeMaze
90
the.activeMaze = self.mazes[newMaze]
92
the.activeBg.visible = false
93
the.activeBg = self.bgs[newMaze]
95
if the.activeGoal then
96
the.activeGoal.visible = false
98
the.activeGoal = self.goals[newMaze]
100
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
52
102
the.activeMaze = self.maze2
54
the.activeMaze = self.maze1
103
the.activeBg = self.bg
104
the.activeGoal = self.goals[2]
56
107
the.activeMaze:revive()
108
the.activeBg.visible = true
109
if the.activeGoal then
110
the.activeGoal.visible = true
112
the.player.scale = the.activeMaze.playerScale
113
the.player.collider.width = the.player.width * the.activeMaze.playerScale
114
the.player.collider.height = the.player.height * the.activeMaze.playerScale
58
116
self._fx = {0,0,0,0}
59
self.tween:start(self._fx, 4, 150, 10, 'quadIn')
117
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
61
119
self.lastChange = love.timer.getMicroTime()
69
127
MenuScreen = View:extend {
70
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
71
--title = Tile:new{image = 'data/title.png', x = 0, y = 0},
128
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
72
129
onNew = function(self)
74
self.title:centerAround(400, 200)
131
--self.title:centerAround(400, 200)
133
local nr = 'data/NewRocker-Regular.otf'
135
text = 'Name Of Game',
138
width = self.bg.width,
145
text = 'Find the 4 lost shinies!',
147
width = self.bg.width,
154
text = 'Use the arrow keys to move',
156
width = self.bg.width,
163
text = 'Press a key to start',
165
width = self.bg.width,
76
173
onUpdate = function(self, elapsed)
77
174
if the.keys:allJustPressed() then
84
181
onRun = function (self)
85
182
print('Version: ' .. VERSION)
87
self.view = GameView:new()
184
self.view = MenuScreen:new()
90
187
self.console:watch('VERSION', 'VERSION')
188
self.console:watch('player.x', 'the.player.x')
189
self.console:watch('player.y', 'the.player.y')
92
191
-- back off that dark overlay a bit
93
192
self.console.fill.fill[4] = 75
96
195
onUpdate = function (self, dt)
97
if the.keys:justPressed('escape') then