/ld27

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-08-24 03:54:55 UTC
  • Revision ID: josh@9ix.org-20130824035455-upi2mnssckafqxgs
map loading, super basic movement

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local velLimit = 400
 
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Player = Tile:extend{
 
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   image = 'data/player.png',
 
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   maxVelocity = {x=velLimit,y=velLimit},
 
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   minVelocity = {x=-velLimit, y=-velLimit},
 
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   onStartFrame = function(self)
 
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                     if the.keys:pressed('left') then
 
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                        self.velocity.x = -200
 
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                     elseif the.keys:pressed('right') then
 
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                        self.velocity.x = 200
 
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                     else
 
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                        self.velocity.x = 0
 
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                     end
 
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                     if the.keys:pressed('up') then
 
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                        self.velocity.y = -200
 
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                     elseif the.keys:pressed('down') then
 
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                        self.velocity.y = 200
 
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                     else
 
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                        self.velocity.y = 0
 
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                     end
 
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                  end,
 
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   onCollide = function(self, other)
 
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                  other:displace(self)
 
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               end
 
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}
 
 
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