/ld27

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Viewing changes to goal.lua

  • Committer: Josh C
  • Date: 2013-08-24 03:54:55 UTC
  • Revision ID: josh@9ix.org-20130824035455-upi2mnssckafqxgs
map loading, super basic movement

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Goal = Tile:extend{
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   image = 'data/goal.png',
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   velocity = {rotation = 2},
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   ping = love.audio.newSource('data/Pickup_Coin7.wav', 'static'),
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   onCollide = function(self, other)
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                  love.audio.play(self.ping)
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                  the.goalsAchieved = the.goalsAchieved + 1
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                  self:die()
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                  local goals = the.view.goals[tonumber(self.map)]
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                  for k, v in pairs(goals) do
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                     if v == self then
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                        table.remove(goals, k)
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                     end
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                  end
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                  the.view.objects:remove(self)
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                  if the.goalsAchieved == 4 then
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                     WinView:new():activate()
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                  end
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               end
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}
 
 
b'\\ No newline at end of file'