/ld27

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 22:47:18 UTC
  • Revision ID: josh@9ix.org-20130825224718-c93zymxgkm9r3kjh
play silly sound on level switch

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GameView = View:extend {
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   gameStart = 0,
 
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   switchSounds = {},
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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                 end
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              end
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              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
 
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              for _, sndFile in ipairs(sndFiles) do
 
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                 local snd = love.audio.newSource(sndFile, 'static')
 
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                 table.insert(self.switchSounds, snd)
 
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              end
 
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              --the.interface = Group:new()
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              --self:add(the.interface)
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                         the.activeGoal.visible = false
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                      end
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                      the.activeGoal = self.goals[newMaze]
 
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                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
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                   else
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                      the.activeMaze = self.maze2
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                      the.activeBg = self.bg