22
22
self.focus = the.player
23
23
self:clampTo(self.bg)
25
self.scale = the.app.scale
27
25
self.mazes = {self.maze1, self.maze2, self.maze3}
28
26
self.bgs = {self.bg, self.bg, self.bg2}
29
27
for _, maze in ipairs(self.mazes) do maze:die() end
36
34
self.maze2.playerScale = 0.5
37
35
self.maze3.playerScale = 1
39
self.goals = {{},{},{}}
40
38
the.goalsAchieved = 0
41
39
for _, obj in ipairs(self.objects.sprites) do
42
40
if obj:instanceOf(Goal) then
43
41
obj.visible = false
44
table.insert(self.goals[tonumber(obj.map)], obj)
42
self.goals[tonumber(obj.map)] = obj
62
60
--the.profiler = newProfiler()
63
61
--the.profiler:start()
65
self.gameStart = love.timer.getTime()
66
self.lastChange = love.timer.getTime()
63
self.gameStart = love.timer.getMicroTime()
64
self.lastChange = love.timer.getMicroTime()
68
66
onUpdate = function(self, dt)
69
if the.player.active and love.timer.getTime() > self.lastChange + 10 then
67
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
74
72
if not (DEBUG and the.console.visible) then
75
for _, goal in ipairs(the.activeGoals) do
76
the.player.collider:collide(goal)
73
--the.player.collider:collide(the.activeMaze)
74
the.player.collider:collide(the.activeGoal)
80
77
if the.keys:justPressed('escape', 'q') then
95
92
the.activeBg.visible = false
96
93
the.activeBg = self.bgs[newMaze]
98
for _, goal in ipairs(the.activeGoals) do
95
if the.activeGoal then
96
the.activeGoal.visible = false
101
the.activeGoals = self.goals[newMaze]
98
the.activeGoal = self.goals[newMaze]
103
100
love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
105
102
the.activeMaze = self.maze2
106
103
the.activeBg = self.bg
107
the.activeGoals = self.goals[2]
104
the.activeGoal = self.goals[2]
110
107
the.activeMaze:revive()
111
108
the.activeBg.visible = true
112
for _, goal in ipairs(the.activeGoals) do
109
if the.activeGoal then
110
the.activeGoal.visible = true
115
112
the.player.scale = the.activeMaze.playerScale
116
113
the.player.collider.width = the.player.width * the.activeMaze.playerScale
119
116
self._fx = {0,0,0,0}
120
117
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
122
self.lastChange = love.timer.getTime()
119
self.lastChange = love.timer.getMicroTime()
124
121
onEndFrame = function(self)
125
122
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
130
127
MenuScreen = View:extend {
131
128
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
132
129
onNew = function(self)
133
self.scale = the.app.scale
135
130
self:add(self.bg)
136
131
--self.title:centerAround(400, 200)
138
133
local nr = 'data/NewRocker-Regular.otf'
139
134
self:add(Text:new{
140
text = 'Treasures of the Decimaze',
135
text = 'Name Of Game',
143
138
width = self.bg.width,
185
180
the.app = App:new {
188
name = "Treasures of the Decimaze",
189
181
onRun = function (self)
190
182
print('Version: ' .. VERSION)
192
184
self.view = MenuScreen:new()
196
187
self.console:watch('VERSION', 'VERSION')
204
195
onUpdate = function (self, dt)
205
if the.keys:justPressed('f1') then
206
local ss = love.graphics.newScreenshot()
207
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
210
setScaling = function(self)
211
local winw, winh = love.window.getMode()
212
--if love.window.getFullscreen() then
213
if winw == self.width and winh == self.height then
215
self.view.realTranslate = { x=0, y=0 }
216
love.graphics.setScissor()
218
--self.scale = math.min(
219
-- math.floor(winw / the.app.viewWidth),
220
-- math.floor(winh / the.app.viewHeight)
224
elseif winh < the.app.height then
225
self.scale = winh / the.app.height
227
self.view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
228
self.view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
229
--print('translate: ' .. self.view.realTranslate.x .. ', ' .. self.view.realTranslate.y)
231
love.graphics.setColor(0,0,0)
232
love.graphics.rectangle('fill', 0, 0, winw, winh)
233
love.graphics.setScissor( self.view.realTranslate.x,
234
self.view.realTranslate.y,
235
self.width * self.scale,
236
self.height * self.scale)
239
self.view.scale = self.scale
243
function love.resize(w, h)