/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 22:33:36 UTC
  • Revision ID: josh@9ix.org-20130825223336-060day31ux18mzat
update pause and win screens with ridiculous font

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--require 'pepperprof'
 
6
--inspect = require 'inspect'
5
7
 
6
 
--require 'group'
 
8
require 'sprite'
 
9
require 'util'
7
10
 
8
11
require 'version'
9
 
--require 'wrap_tile'
10
12
require 'player'
11
13
require 'goal'
 
14
require 'pause_view'
 
15
require 'win_view'
12
16
 
13
17
GameView = View:extend {
14
18
   gameStart = 0,
23
27
              for _, bg in ipairs(self.bgs) do bg.visible = false end
24
28
 
25
29
              self.maze1.moveMod = 1
26
 
              self.maze2.moveMod = 1
 
30
              self.maze2.moveMod = 0.55
27
31
              self.maze3.moveMod = -1
 
32
              self.maze1.playerScale = 1
 
33
              self.maze2.playerScale = 0.5
 
34
              self.maze3.playerScale = 1
 
35
 
 
36
              self.goals = {}
 
37
              the.goalsAchieved = 0
 
38
              for _, obj in ipairs(self.objects.sprites) do
 
39
                 if obj:instanceOf(Goal) then
 
40
                    obj.visible = false
 
41
                    self.goals[tonumber(obj.map)] = obj
 
42
                 end
 
43
              end
28
44
 
29
45
              --the.interface = Group:new()
30
46
 
32
48
 
33
49
              self:switchMaze()
34
50
 
 
51
              -- profiling...
 
52
              --the.profiler = newProfiler()
 
53
              --the.profiler:start()
 
54
 
35
55
              self.gameStart = love.timer.getMicroTime()
36
56
              self.lastChange = love.timer.getMicroTime()
37
57
           end,
41
61
                    self:switchMaze()
42
62
                 end
43
63
 
44
 
                 the.activeMaze:collide(the.player)
45
 
 
46
 
 
47
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
48
 
                 --    if not mirror.of then
49
 
                 --       print('mirror:' .. inspect(mirror))
50
 
                 --       error('mirror OF NOTHING')
51
 
                 --    end
52
 
                 -- end
 
64
                 if not (DEBUG and the.console.visible) then
 
65
                    --the.player.collider:collide(the.activeMaze)
 
66
                    the.player.collider:collide(the.activeGoal)
 
67
                 end
 
68
 
 
69
                 if the.keys:justPressed('escape', 'q') then
 
70
                    PauseView:new():activate()
 
71
                 --elseif the.keys:justPressed('w') then
 
72
                 --   WinView:new():activate()
 
73
                 end
53
74
              end,
54
75
   switchMaze = function(self)
55
76
                   if the.activeMaze then
62
83
 
63
84
                      the.activeBg.visible = false
64
85
                      the.activeBg = self.bgs[newMaze]
 
86
 
 
87
                      if the.activeGoal then
 
88
                         the.activeGoal.visible = false
 
89
                      end
 
90
                      the.activeGoal = self.goals[newMaze]
65
91
                   else
66
92
                      the.activeMaze = self.maze2
67
93
                      the.activeBg = self.bg
 
94
                      the.activeGoal = self.goals[2]
68
95
                   end
69
96
 
70
97
                   the.activeMaze:revive()
71
98
                   the.activeBg.visible = true
 
99
                   if the.activeGoal then
 
100
                      the.activeGoal.visible = true
 
101
                   end
 
102
                   the.player.scale = the.activeMaze.playerScale
 
103
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
104
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
72
105
 
73
106
                   self._fx = {0,0,0,0}
74
 
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
 
107
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
75
108
 
76
109
                   self.lastChange = love.timer.getMicroTime()
77
110
                end,
82
115
}
83
116
 
84
117
MenuScreen = View:extend {
85
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
86
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
118
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
87
119
   onNew = function(self)
88
 
              self:add(self.title)
89
 
              self.title:centerAround(400, 200)
 
120
              self:add(self.bg)
 
121
              --self.title:centerAround(400, 200)
 
122
 
 
123
              local nr = 'data/NewRocker-Regular.otf'
 
124
              self:add(Text:new{
 
125
                          text = 'Name Of Game',
 
126
                          --x = 0,
 
127
                          y = 100,
 
128
                          width = self.bg.width,
 
129
                          font = {nr, 48},
 
130
                          align = 'center',
 
131
                          tint = {0,0,0}
 
132
                       })
 
133
 
 
134
              self:add(Text:new{
 
135
                          text = 'Find the 3 lost shinies!',
 
136
                          y = 170,
 
137
                          width = self.bg.width,
 
138
                          font = {nr, 28},
 
139
                          align = 'center',
 
140
                          tint = {0,0,0}
 
141
                       })
 
142
 
 
143
              self:add(Text:new{
 
144
                          text = 'Use the arrow keys to move',
 
145
                          y = 375,
 
146
                          width = self.bg.width,
 
147
                          font = {nr, 24},
 
148
                          align = 'center',
 
149
                          tint = {0,0,0}
 
150
                       })
 
151
 
 
152
              self:add(Text:new{
 
153
                          text = 'Press a key to start',
 
154
                          y = 425,
 
155
                          width = self.bg.width,
 
156
                          font = {nr, 24},
 
157
                          align = 'center',
 
158
                          tint = {0,0,0}
 
159
                       })
 
160
 
 
161
 
90
162
           end,
91
163
   onUpdate = function(self, elapsed)
92
164
                 if the.keys:allJustPressed() then
99
171
   onRun = function (self)
100
172
              print('Version: ' .. VERSION)
101
173
 
102
 
              self.view = GameView:new()
 
174
              self.view = MenuScreen:new()
103
175
 
104
176
              if DEBUG then
105
177
                 self.console:watch('VERSION', 'VERSION')
 
178
                 self.console:watch('player.x', 'the.player.x')
 
179
                 self.console:watch('player.y', 'the.player.y')
106
180
 
107
181
                 -- back off that dark overlay a bit
108
182
                 self.console.fill.fill[4] = 75
109
183
              end
110
184
           end,
111
185
   onUpdate = function (self, dt)
112
 
                 if the.keys:justPressed('escape') then
113
 
                    self.quit()
114
 
                 end
115
186
              end
116
187
}