/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 22:33:36 UTC
  • Revision ID: josh@9ix.org-20130825223336-060day31ux18mzat
update pause and win screens with ridiculous font

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
--require 'pepperprof'
 
6
--inspect = require 'inspect'
 
7
 
 
8
require 'sprite'
 
9
require 'util'
6
10
 
7
11
require 'version'
8
12
require 'player'
30
34
              self.maze3.playerScale = 1
31
35
 
32
36
              self.goals = {}
 
37
              the.goalsAchieved = 0
33
38
              for _, obj in ipairs(self.objects.sprites) do
34
39
                 if obj:instanceOf(Goal) then
35
40
                    obj.visible = false
57
62
                 end
58
63
 
59
64
                 if not (DEBUG and the.console.visible) then
60
 
                    the.activeMaze:collide(the.player.collider)
 
65
                    --the.player.collider:collide(the.activeMaze)
61
66
                    the.player.collider:collide(the.activeGoal)
62
67
                 end
63
68
 
110
115
}
111
116
 
112
117
MenuScreen = View:extend {
113
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
114
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
118
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
115
119
   onNew = function(self)
116
 
              self:add(self.title)
117
 
              self.title:centerAround(400, 200)
 
120
              self:add(self.bg)
 
121
              --self.title:centerAround(400, 200)
 
122
 
 
123
              local nr = 'data/NewRocker-Regular.otf'
 
124
              self:add(Text:new{
 
125
                          text = 'Name Of Game',
 
126
                          --x = 0,
 
127
                          y = 100,
 
128
                          width = self.bg.width,
 
129
                          font = {nr, 48},
 
130
                          align = 'center',
 
131
                          tint = {0,0,0}
 
132
                       })
 
133
 
 
134
              self:add(Text:new{
 
135
                          text = 'Find the 3 lost shinies!',
 
136
                          y = 170,
 
137
                          width = self.bg.width,
 
138
                          font = {nr, 28},
 
139
                          align = 'center',
 
140
                          tint = {0,0,0}
 
141
                       })
 
142
 
 
143
              self:add(Text:new{
 
144
                          text = 'Use the arrow keys to move',
 
145
                          y = 375,
 
146
                          width = self.bg.width,
 
147
                          font = {nr, 24},
 
148
                          align = 'center',
 
149
                          tint = {0,0,0}
 
150
                       })
 
151
 
 
152
              self:add(Text:new{
 
153
                          text = 'Press a key to start',
 
154
                          y = 425,
 
155
                          width = self.bg.width,
 
156
                          font = {nr, 24},
 
157
                          align = 'center',
 
158
                          tint = {0,0,0}
 
159
                       })
 
160
 
 
161
 
118
162
           end,
119
163
   onUpdate = function(self, elapsed)
120
164
                 if the.keys:allJustPressed() then
127
171
   onRun = function (self)
128
172
              print('Version: ' .. VERSION)
129
173
 
130
 
              self.view = GameView:new()
 
174
              self.view = MenuScreen:new()
131
175
 
132
176
              if DEBUG then
133
177
                 self.console:watch('VERSION', 'VERSION')
 
178
                 self.console:watch('player.x', 'the.player.x')
 
179
                 self.console:watch('player.y', 'the.player.y')
134
180
 
135
181
                 -- back off that dark overlay a bit
136
182
                 self.console.fill.fill[4] = 75