6
--inspect = require 'inspect'
17
GameView = View:extend {
19
onNew = function (self)
20
self:loadLayers('data/map.lua')
21
self.focus = the.player
24
self.mazes = {self.maze1, self.maze2, self.maze3}
25
self.bgs = {self.bg, self.bg, self.bg2}
26
for _, maze in ipairs(self.mazes) do maze:die() end
27
for _, bg in ipairs(self.bgs) do bg.visible = false end
29
self.maze1.moveMod = 1
30
self.maze2.moveMod = 0.55
31
self.maze3.moveMod = -1
32
self.maze1.playerScale = 1
33
self.maze2.playerScale = 0.5
34
self.maze3.playerScale = 1
38
for _, obj in ipairs(self.objects.sprites) do
39
if obj:instanceOf(Goal) then
41
self.goals[tonumber(obj.map)] = obj
45
--the.interface = Group:new()
47
--self:add(the.interface)
52
--the.profiler = newProfiler()
53
--the.profiler:start()
55
self.gameStart = love.timer.getMicroTime()
56
self.lastChange = love.timer.getMicroTime()
58
onUpdate = function(self, dt)
59
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
64
if not (DEBUG and the.console.visible) then
65
--the.player.collider:collide(the.activeMaze)
66
the.player.collider:collide(the.activeGoal)
69
if the.keys:justPressed('escape', 'q') then
70
PauseView:new():activate()
71
--elseif the.keys:justPressed('w') then
72
-- WinView:new():activate()
75
switchMaze = function(self)
76
if the.activeMaze then
78
newMaze = math.random(3)
79
until self.mazes[newMaze] ~= the.activeMaze
82
the.activeMaze = self.mazes[newMaze]
84
the.activeBg.visible = false
85
the.activeBg = self.bgs[newMaze]
87
if the.activeGoal then
88
the.activeGoal.visible = false
90
the.activeGoal = self.goals[newMaze]
92
the.activeMaze = self.maze2
93
the.activeBg = self.bg
94
the.activeGoal = self.goals[2]
97
the.activeMaze:revive()
98
the.activeBg.visible = true
99
if the.activeGoal then
100
the.activeGoal.visible = true
102
the.player.scale = the.activeMaze.playerScale
103
the.player.collider.width = the.player.width * the.activeMaze.playerScale
104
the.player.collider.height = the.player.height * the.activeMaze.playerScale
107
self.tween:start(self._fx, 4, 175, 10, 'quadIn')
109
self.lastChange = love.timer.getMicroTime()
111
onEndFrame = function(self)
112
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
113
--the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
117
MenuScreen = View:extend {
118
bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
119
onNew = function(self)
121
--self.title:centerAround(400, 200)
123
local nr = 'data/NewRocker-Regular.otf'
125
text = 'Name Of Game',
128
width = self.bg.width,
135
text = 'Find the 3 lost shinies!',
137
width = self.bg.width,
144
text = 'Use the arrow keys to move',
146
width = self.bg.width,
153
text = 'Press a key to start',
155
width = self.bg.width,
163
onUpdate = function(self, elapsed)
164
if the.keys:allJustPressed() then
165
the.app.view = GameView:new()
171
onRun = function (self)
172
print('Version: ' .. VERSION)
174
self.view = MenuScreen:new()
177
self.console:watch('VERSION', 'VERSION')
178
self.console:watch('player.x', 'the.player.x')
179
self.console:watch('player.y', 'the.player.y')
181
-- back off that dark overlay a bit
182
self.console.fill.fill[4] = 75
185
onUpdate = function (self, dt)