/ld27

To get this branch, use:
bzr branch /bzr/ld27

« back to all changes in this revision

Viewing changes to sprite.lua

  • Committer: Josh C
  • Date: 2013-08-25 22:29:12 UTC
  • Revision ID: josh@9ix.org-20130825222912-3xe9l4yh2fq1ten6
title screen

Show diffs side-by-side

added added

removed removed

88
88
 
89
89
   if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
90
90
 
91
 
   if dir == 'x' or dir == 'y' then -- doesn't make sense for rotation
 
91
   if the.activeMaze and (dir == 'x' or dir == 'y') then -- doesn't make sense for rotation
92
92
      if self[dir] < 0 then self[dir] = 0 end
93
93
      local edge = the.activeMaze[util.dim(dir)] - the.player[util.dim(dir)]
94
94
      -- TODO: take map position into account