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Viewing changes to sprite.lua

  • Committer: Josh C
  • Date: 2013-08-25 22:29:12 UTC
  • Revision ID: josh@9ix.org-20130825222912-3xe9l4yh2fq1ten6
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   if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
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   -- ugly hack for falling through floor on really slow frames
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   if math.abs(vel[dir] * elapsed) > 32 then
 
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   if math.abs(vel[dir] * elapsed) > 16 then
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      print('skip')
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      return
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   end
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   if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
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   if dir == 'x' or dir == 'y' then -- doesn't make sense for rotation
 
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   if the.activeMaze and (dir == 'x' or dir == 'y') then -- doesn't make sense for rotation
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      if self[dir] < 0 then self[dir] = 0 end
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      local edge = the.activeMaze[util.dim(dir)] - the.player[util.dim(dir)]
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      -- TODO: take map position into account