/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 21:05:20 UTC
  • Revision ID: josh@9ix.org-20130825210520-2of9iq2uemncp336
overhaul collision and physics to fix an annoying collision resolution 
bug

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STRICT = true
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DEBUG = false
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LOVEBIRD = false
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5
 
if SDL then
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  print = SDL.log
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end
 
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DEBUG = true
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require 'zoetrope'
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--require 'pepperprof'
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GameView = View:extend {
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   gameStart = 0,
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   switchSounds = {},
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.bg)
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30
 
              the.app:setScaling(self)
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              self.mazes = {self.maze1, self.maze2, self.maze3}
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              self.bgs = {self.bg, self.bg, self.bg2}
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              for _, maze in ipairs(self.mazes) do maze:die() end
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              self.maze2.playerScale = 0.5
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              self.maze3.playerScale = 1
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              self.goals = {{},{},{}}
 
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              self.goals = {}
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              the.goalsAchieved = 0
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              for _, obj in ipairs(self.objects.sprites) do
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                 if obj:instanceOf(Goal) then
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                    obj.visible = false
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                    table.insert(self.goals[tonumber(obj.map)], obj)
 
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                    self.goals[tonumber(obj.map)] = obj
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                 end
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              end
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53
 
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
54
 
 
55
 
              for _, sndFile in ipairs(sndFiles) do
56
 
                 local snd = love.audio.newSource(sndFile, 'static')
57
 
                 table.insert(self.switchSounds, snd)
58
 
              end
59
 
 
60
45
              --the.interface = Group:new()
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62
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              --self:add(the.interface)
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              --the.profiler = newProfiler()
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              --the.profiler:start()
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70
 
              self.gameStart = love.timer.getTime()
71
 
              self.lastChange = love.timer.getTime()
 
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              self.gameStart = love.timer.getMicroTime()
 
56
              self.lastChange = love.timer.getMicroTime()
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           end,
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   onUpdate = function(self, dt)
74
 
                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
 
59
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
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                    -- switch maze
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                    self:switchMaze()
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                 end
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79
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                 if not (DEBUG and the.console.visible) then
80
 
                    for _, goal in ipairs(the.activeGoals) do
81
 
                       the.player.collider:collide(goal)
82
 
                    end
 
65
                    --the.player.collider:collide(the.activeMaze)
 
66
                    the.player.collider:collide(the.activeGoal)
83
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                 end
84
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85
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                 if the.keys:justPressed('escape', 'q') then
100
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                      the.activeBg.visible = false
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                      the.activeBg = self.bgs[newMaze]
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103
 
                      for _, goal in ipairs(the.activeGoals) do
104
 
                         goal.visible = false
 
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                      if the.activeGoal then
 
88
                         the.activeGoal.visible = false
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                      end
106
 
                      the.activeGoals = self.goals[newMaze]
107
 
 
108
 
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
 
90
                      the.activeGoal = self.goals[newMaze]
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                   else
110
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                      the.activeMaze = self.maze2
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                      the.activeBg = self.bg
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                      the.activeGoals = self.goals[2]
 
94
                      the.activeGoal = self.goals[2]
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                   end
114
96
 
115
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                   the.activeMaze:revive()
116
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                   the.activeBg.visible = true
117
 
                   for _, goal in ipairs(the.activeGoals) do
118
 
                      goal.visible = true
 
99
                   if the.activeGoal then
 
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                      the.activeGoal.visible = true
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                   end
120
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                   the.player.scale = the.activeMaze.playerScale
121
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                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
124
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                   self._fx = {0,0,0,0}
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                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
126
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127
 
                   self.lastChange = love.timer.getTime()
 
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                   self.lastChange = love.timer.getMicroTime()
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                end,
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   onEndFrame = function(self)
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                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
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}
134
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135
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MenuScreen = View:extend {
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   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
 
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   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
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   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
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   onNew = function(self)
138
 
              the.app:setScaling(self)
139
 
 
140
 
              self:add(self.bg)
141
 
              --self.title:centerAround(400, 200)
142
 
 
143
 
              local nr = 'data/NewRocker-Regular.otf'
144
 
              self:add(Text:new{
145
 
                          text = 'Treasures of the Decimaze',
146
 
                          --x = 0,
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                          y = 100,
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                          width = self.bg.width,
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                          font = {nr, 48},
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                          align = 'center',
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                          tint = {0,0,0}
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                       })
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154
 
              self:add(Text:new{
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                          text = 'Find the 4 lost shinies!',
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                          y = 170,
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                          width = self.bg.width,
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                          font = {nr, 28},
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                          align = 'center',
160
 
                          tint = {0,0,0}
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                       })
162
 
 
163
 
              self:add(Text:new{
164
 
                          text = 'Use the arrow keys to move',
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                          y = 375,
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                          width = self.bg.width,
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                          font = {nr, 24},
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                          align = 'center',
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                          tint = {0,0,0}
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                       })
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172
 
              self:add(Text:new{
173
 
                          text = 'Press a key to start',
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                          y = 425,
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                          width = self.bg.width,
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                          font = {nr, 24},
177
 
                          align = 'center',
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                          tint = {0,0,0}
179
 
                       })
180
 
 
181
 
 
 
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              self:add(self.title)
 
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              self.title:centerAround(400, 200)
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           end,
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   onUpdate = function(self, elapsed)
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                 if the.keys:allJustPressed() then
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}
189
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190
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the.app = App:new {
191
 
   width = 800,
192
 
   height = 600,
193
 
   name = "Treasures of the Decimaze",
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   onRun = function (self)
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              print('Version: ' .. VERSION)
196
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197
 
              self.view = MenuScreen:new()
198
 
              self:setScaling()
 
135
              self.view = GameView:new()
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200
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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              end
208
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           end,
209
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   onUpdate = function (self, dt)
210
 
                 if the.keys:justPressed('f1') then
211
 
                    local ss = love.graphics.newScreenshot()
212
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
213
 
                 end
214
 
              end,
215
 
   update = function(self, dt)
216
 
     if LOVEBIRD then
217
 
       require('lovebird').update()
218
 
     end
219
 
     App.update(self, dt)
220
 
   end,
221
 
   setScaling = function(self, view)
222
 
     local view = view or the.app.view
223
 
 
224
 
     local winw, winh = love.window.getMode()
225
 
     --if love.window.getFullscreen() then
226
 
     if winw == self.width and winh == self.height then
227
 
       self.scale = 1
228
 
       view.realTranslate = { x=0, y=0 }
229
 
       love.graphics.setScissor()
230
 
     else
231
 
       --self.scale = math.min(
232
 
       --  math.floor(winw / the.app.viewWidth),
233
 
       --  math.floor(winh / the.app.viewHeight)
234
 
       --)
235
 
       if winh >= 1050 then
236
 
         self.scale = 1.5
237
 
       elseif winh < the.app.height then
238
 
         self.scale = winh / the.app.height
239
 
       end
240
 
       view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
241
 
       view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
242
 
       --print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
243
 
 
244
 
       love.graphics.setColor(0,0,0)
245
 
       love.graphics.rectangle('fill', 0, 0, winw, winh)
246
 
       love.graphics.setScissor( view.realTranslate.x,
247
 
                                 view.realTranslate.y,
248
 
                                 self.width * self.scale,
249
 
                                 self.height * self.scale)
250
 
     end
251
 
 
252
 
     view.scale = self.scale
253
 
   end
 
147
              end
254
148
}
255
 
 
256
 
function love.resize(w, h)
257
 
  print('love.resize')
258
 
  the.app:setScaling()
259
 
end