/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 16:32:40 UTC
  • Revision ID: josh@9ix.org-20130825163240-ga1iviz5lgizi8bu
oops, actually check in win view

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require 'player'
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require 'goal'
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require 'pause_view'
 
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require 'win_view'
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GameView = View:extend {
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   gameStart = 0,
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              self.maze3.playerScale = 1
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              self.goals = {}
 
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              the.goalsAchieved = 0
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              for _, obj in ipairs(self.objects.sprites) do
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                 if obj:instanceOf(Goal) then
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                    obj.visible = false
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                 if the.keys:justPressed('escape', 'q') then
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                    PauseView:new():activate()
 
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                 --elseif the.keys:justPressed('w') then
 
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                 --   WinView:new():activate()
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                 end
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              end,
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   switchMaze = function(self)