/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 16:32:40 UTC
  • Revision ID: josh@9ix.org-20130825163240-ga1iviz5lgizi8bu
oops, actually check in win view

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
 
6
 
--require 'group'
 
5
--require 'pepperprof'
7
6
 
8
7
require 'version'
9
 
--require 'wrap_tile'
10
8
require 'player'
11
9
require 'goal'
 
10
require 'pause_view'
 
11
require 'win_view'
12
12
 
13
13
GameView = View:extend {
14
14
   gameStart = 0,
30
30
              self.maze3.playerScale = 1
31
31
 
32
32
              self.goals = {}
 
33
              the.goalsAchieved = 0
33
34
              for _, obj in ipairs(self.objects.sprites) do
34
35
                 if obj:instanceOf(Goal) then
35
36
                    obj.visible = false
43
44
 
44
45
              self:switchMaze()
45
46
 
 
47
              -- profiling...
 
48
              --the.profiler = newProfiler()
 
49
              --the.profiler:start()
 
50
 
46
51
              self.gameStart = love.timer.getMicroTime()
47
52
              self.lastChange = love.timer.getMicroTime()
48
53
           end,
53
58
                 end
54
59
 
55
60
                 if not (DEBUG and the.console.visible) then
56
 
                    the.activeMaze:collide(the.player)
 
61
                    the.activeMaze:collide(the.player.collider)
 
62
                    the.player.collider:collide(the.activeGoal)
57
63
                 end
58
64
 
59
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
60
 
                 --    if not mirror.of then
61
 
                 --       print('mirror:' .. inspect(mirror))
62
 
                 --       error('mirror OF NOTHING')
63
 
                 --    end
64
 
                 -- end
 
65
                 if the.keys:justPressed('escape', 'q') then
 
66
                    PauseView:new():activate()
 
67
                 --elseif the.keys:justPressed('w') then
 
68
                 --   WinView:new():activate()
 
69
                 end
65
70
              end,
66
71
   switchMaze = function(self)
67
72
                   if the.activeMaze then
75
80
                      the.activeBg.visible = false
76
81
                      the.activeBg = self.bgs[newMaze]
77
82
 
78
 
                      the.activeGoal.visible = false
 
83
                      if the.activeGoal then
 
84
                         the.activeGoal.visible = false
 
85
                      end
79
86
                      the.activeGoal = self.goals[newMaze]
80
87
                   else
81
88
                      the.activeMaze = self.maze2
85
92
 
86
93
                   the.activeMaze:revive()
87
94
                   the.activeBg.visible = true
88
 
                   the.activeGoal.visible = true
 
95
                   if the.activeGoal then
 
96
                      the.activeGoal.visible = true
 
97
                   end
89
98
                   the.player.scale = the.activeMaze.playerScale
 
99
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
100
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
90
101
 
91
102
                   self._fx = {0,0,0,0}
92
103
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
127
138
              end
128
139
           end,
129
140
   onUpdate = function (self, dt)
130
 
                 if the.keys:justPressed('escape') then
131
 
                    self.quit()
132
 
                 end
133
141
              end
134
142
}