/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 16:32:40 UTC
  • Revision ID: josh@9ix.org-20130825163240-ga1iviz5lgizi8bu
oops, actually check in win view

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
 
6
 
--require 'group'
 
5
--require 'pepperprof'
7
6
 
8
7
require 'version'
9
 
--require 'wrap_tile'
10
8
require 'player'
11
9
require 'goal'
 
10
require 'pause_view'
 
11
require 'win_view'
12
12
 
13
13
GameView = View:extend {
14
14
   gameStart = 0,
29
29
              self.maze2.playerScale = 0.5
30
30
              self.maze3.playerScale = 1
31
31
 
 
32
              self.goals = {}
 
33
              the.goalsAchieved = 0
 
34
              for _, obj in ipairs(self.objects.sprites) do
 
35
                 if obj:instanceOf(Goal) then
 
36
                    obj.visible = false
 
37
                    self.goals[tonumber(obj.map)] = obj
 
38
                 end
 
39
              end
 
40
 
32
41
              --the.interface = Group:new()
33
42
 
34
43
              --self:add(the.interface)
35
44
 
36
45
              self:switchMaze()
37
46
 
 
47
              -- profiling...
 
48
              --the.profiler = newProfiler()
 
49
              --the.profiler:start()
 
50
 
38
51
              self.gameStart = love.timer.getMicroTime()
39
52
              self.lastChange = love.timer.getMicroTime()
40
53
           end,
45
58
                 end
46
59
 
47
60
                 if not (DEBUG and the.console.visible) then
48
 
                    the.activeMaze:collide(the.player)
 
61
                    the.activeMaze:collide(the.player.collider)
 
62
                    the.player.collider:collide(the.activeGoal)
49
63
                 end
50
64
 
51
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
52
 
                 --    if not mirror.of then
53
 
                 --       print('mirror:' .. inspect(mirror))
54
 
                 --       error('mirror OF NOTHING')
55
 
                 --    end
56
 
                 -- end
 
65
                 if the.keys:justPressed('escape', 'q') then
 
66
                    PauseView:new():activate()
 
67
                 --elseif the.keys:justPressed('w') then
 
68
                 --   WinView:new():activate()
 
69
                 end
57
70
              end,
58
71
   switchMaze = function(self)
59
72
                   if the.activeMaze then
66
79
 
67
80
                      the.activeBg.visible = false
68
81
                      the.activeBg = self.bgs[newMaze]
 
82
 
 
83
                      if the.activeGoal then
 
84
                         the.activeGoal.visible = false
 
85
                      end
 
86
                      the.activeGoal = self.goals[newMaze]
69
87
                   else
70
88
                      the.activeMaze = self.maze2
71
89
                      the.activeBg = self.bg
 
90
                      the.activeGoal = self.goals[2]
72
91
                   end
73
92
 
74
93
                   the.activeMaze:revive()
75
94
                   the.activeBg.visible = true
 
95
                   if the.activeGoal then
 
96
                      the.activeGoal.visible = true
 
97
                   end
76
98
                   the.player.scale = the.activeMaze.playerScale
 
99
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
100
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
77
101
 
78
102
                   self._fx = {0,0,0,0}
79
103
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
114
138
              end
115
139
           end,
116
140
   onUpdate = function (self, dt)
117
 
                 if the.keys:justPressed('escape') then
118
 
                    self.quit()
119
 
                 end
120
141
              end
121
142
}