/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 15:58:43 UTC
  • Revision ID: josh@9ix.org-20130825155843-quc2317jh92awkmx
win screen (no trigger)

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
 
6
 
--require 'group'
 
5
--require 'pepperprof'
7
6
 
8
7
require 'version'
9
 
--require 'wrap_tile'
10
8
require 'player'
11
9
require 'goal'
 
10
require 'pause_view'
 
11
require 'win_view'
12
12
 
13
13
GameView = View:extend {
14
14
   gameStart = 0,
29
29
              self.maze2.playerScale = 0.5
30
30
              self.maze3.playerScale = 1
31
31
 
 
32
              self.goals = {}
 
33
              for _, obj in ipairs(self.objects.sprites) do
 
34
                 if obj:instanceOf(Goal) then
 
35
                    obj.visible = false
 
36
                    self.goals[tonumber(obj.map)] = obj
 
37
                 end
 
38
              end
 
39
 
32
40
              --the.interface = Group:new()
33
41
 
34
42
              --self:add(the.interface)
35
43
 
36
44
              self:switchMaze()
37
45
 
 
46
              -- profiling...
 
47
              --the.profiler = newProfiler()
 
48
              --the.profiler:start()
 
49
 
38
50
              self.gameStart = love.timer.getMicroTime()
39
51
              self.lastChange = love.timer.getMicroTime()
40
52
           end,
45
57
                 end
46
58
 
47
59
                 if not (DEBUG and the.console.visible) then
48
 
                    the.activeMaze:collide(the.player)
 
60
                    the.activeMaze:collide(the.player.collider)
 
61
                    the.player.collider:collide(the.activeGoal)
49
62
                 end
50
63
 
51
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
52
 
                 --    if not mirror.of then
53
 
                 --       print('mirror:' .. inspect(mirror))
54
 
                 --       error('mirror OF NOTHING')
55
 
                 --    end
56
 
                 -- end
 
64
                 if the.keys:justPressed('escape', 'q') then
 
65
                    PauseView:new():activate()
 
66
                 --elseif the.keys:justPressed('w') then
 
67
                 --   WinView:new():activate()
 
68
                 end
57
69
              end,
58
70
   switchMaze = function(self)
59
71
                   if the.activeMaze then
66
78
 
67
79
                      the.activeBg.visible = false
68
80
                      the.activeBg = self.bgs[newMaze]
 
81
 
 
82
                      if the.activeGoal then
 
83
                         the.activeGoal.visible = false
 
84
                      end
 
85
                      the.activeGoal = self.goals[newMaze]
69
86
                   else
70
87
                      the.activeMaze = self.maze2
71
88
                      the.activeBg = self.bg
 
89
                      the.activeGoal = self.goals[2]
72
90
                   end
73
91
 
74
92
                   the.activeMaze:revive()
75
93
                   the.activeBg.visible = true
 
94
                   if the.activeGoal then
 
95
                      the.activeGoal.visible = true
 
96
                   end
76
97
                   the.player.scale = the.activeMaze.playerScale
 
98
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
99
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
77
100
 
78
101
                   self._fx = {0,0,0,0}
79
102
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
114
137
              end
115
138
           end,
116
139
   onUpdate = function (self, dt)
117
 
                 if the.keys:justPressed('escape') then
118
 
                    self.quit()
119
 
                 end
120
140
              end
121
141
}