/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 03:13:51 UTC
  • Revision ID: josh@9ix.org-20130824031351-57r2dte8azpqpnvl
builder

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
STRICT = true
2
 
DEBUG = true
3
 
 
4
 
require 'zoetrope'
5
 
--require 'pepperprof'
6
 
--inspect = require 'inspect'
7
 
 
8
 
require 'sprite'
9
 
require 'util'
10
 
 
11
 
require 'version'
12
 
require 'player'
13
 
require 'goal'
14
 
require 'pause_view'
15
 
require 'win_view'
16
 
 
17
 
GameView = View:extend {
18
 
   gameStart = 0,
19
 
   switchSounds = {},
20
 
   onNew = function (self)
21
 
              self:loadLayers('data/map.lua')
22
 
              self.focus = the.player
23
 
              self:clampTo(self.bg)
24
 
 
25
 
              self.mazes = {self.maze1, self.maze2, self.maze3}
26
 
              self.bgs = {self.bg, self.bg, self.bg2}
27
 
              for _, maze in ipairs(self.mazes) do maze:die() end
28
 
              for _, bg in ipairs(self.bgs) do bg.visible = false end
29
 
 
30
 
              self.maze1.moveMod = 1
31
 
              self.maze2.moveMod = 0.55
32
 
              self.maze3.moveMod = -1
33
 
              self.maze1.playerScale = 1
34
 
              self.maze2.playerScale = 0.5
35
 
              self.maze3.playerScale = 1
36
 
 
37
 
              self.goals = {}
38
 
              the.goalsAchieved = 0
39
 
              for _, obj in ipairs(self.objects.sprites) do
40
 
                 if obj:instanceOf(Goal) then
41
 
                    obj.visible = false
42
 
                    self.goals[tonumber(obj.map)] = obj
43
 
                 end
44
 
              end
45
 
 
46
 
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
47
 
 
48
 
              for _, sndFile in ipairs(sndFiles) do
49
 
                 local snd = love.audio.newSource(sndFile, 'static')
50
 
                 table.insert(self.switchSounds, snd)
51
 
              end
52
 
 
53
 
              --the.interface = Group:new()
54
 
 
55
 
              --self:add(the.interface)
56
 
 
57
 
              self:switchMaze()
58
 
 
59
 
              -- profiling...
60
 
              --the.profiler = newProfiler()
61
 
              --the.profiler:start()
62
 
 
63
 
              self.gameStart = love.timer.getMicroTime()
64
 
              self.lastChange = love.timer.getMicroTime()
65
 
           end,
66
 
   onUpdate = function(self, dt)
67
 
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
68
 
                    -- switch maze
69
 
                    self:switchMaze()
70
 
                 end
71
 
 
72
 
                 if not (DEBUG and the.console.visible) then
73
 
                    --the.player.collider:collide(the.activeMaze)
74
 
                    the.player.collider:collide(the.activeGoal)
75
 
                 end
76
 
 
77
 
                 if the.keys:justPressed('escape', 'q') then
78
 
                    PauseView:new():activate()
79
 
                 --elseif the.keys:justPressed('w') then
80
 
                 --   WinView:new():activate()
81
 
                 end
82
 
              end,
83
 
   switchMaze = function(self)
84
 
                   if the.activeMaze then
85
 
                      repeat
86
 
                         newMaze = math.random(3)
87
 
                      until self.mazes[newMaze] ~= the.activeMaze
88
 
 
89
 
                      the.activeMaze:die()
90
 
                      the.activeMaze = self.mazes[newMaze]
91
 
 
92
 
                      the.activeBg.visible = false
93
 
                      the.activeBg = self.bgs[newMaze]
94
 
 
95
 
                      if the.activeGoal then
96
 
                         the.activeGoal.visible = false
97
 
                      end
98
 
                      the.activeGoal = self.goals[newMaze]
99
 
 
100
 
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
101
 
                   else
102
 
                      the.activeMaze = self.maze2
103
 
                      the.activeBg = self.bg
104
 
                      the.activeGoal = self.goals[2]
105
 
                   end
106
 
 
107
 
                   the.activeMaze:revive()
108
 
                   the.activeBg.visible = true
109
 
                   if the.activeGoal then
110
 
                      the.activeGoal.visible = true
111
 
                   end
112
 
                   the.player.scale = the.activeMaze.playerScale
113
 
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
114
 
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
115
 
 
116
 
                   self._fx = {0,0,0,0}
117
 
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
118
 
 
119
 
                   self.lastChange = love.timer.getMicroTime()
120
 
                end,
121
 
   onEndFrame = function(self)
122
 
                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
123
 
                   --the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
124
 
                end
125
 
}
126
 
 
127
 
MenuScreen = View:extend {
128
 
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
129
 
   onNew = function(self)
130
 
              self:add(self.bg)
131
 
              --self.title:centerAround(400, 200)
132
 
 
133
 
              local nr = 'data/NewRocker-Regular.otf'
134
 
              self:add(Text:new{
135
 
                          text = 'Name Of Game',
136
 
                          --x = 0,
137
 
                          y = 100,
138
 
                          width = self.bg.width,
139
 
                          font = {nr, 48},
140
 
                          align = 'center',
141
 
                          tint = {0,0,0}
142
 
                       })
143
 
 
144
 
              self:add(Text:new{
145
 
                          text = 'Find the 3 lost shinies!',
146
 
                          y = 170,
147
 
                          width = self.bg.width,
148
 
                          font = {nr, 28},
149
 
                          align = 'center',
150
 
                          tint = {0,0,0}
151
 
                       })
152
 
 
153
 
              self:add(Text:new{
154
 
                          text = 'Use the arrow keys to move',
155
 
                          y = 375,
156
 
                          width = self.bg.width,
157
 
                          font = {nr, 24},
158
 
                          align = 'center',
159
 
                          tint = {0,0,0}
160
 
                       })
161
 
 
162
 
              self:add(Text:new{
163
 
                          text = 'Press a key to start',
164
 
                          y = 425,
165
 
                          width = self.bg.width,
166
 
                          font = {nr, 24},
167
 
                          align = 'center',
168
 
                          tint = {0,0,0}
169
 
                       })
170
 
 
171
 
 
172
 
           end,
173
 
   onUpdate = function(self, elapsed)
174
 
                 if the.keys:allJustPressed() then
175
 
                    the.app.view = GameView:new()
176
 
                 end
177
 
              end
178
 
}
179
 
 
180
 
the.app = App:new {
181
 
   onRun = function (self)
182
 
              print('Version: ' .. VERSION)
183
 
 
184
 
              self.view = MenuScreen:new()
185
 
 
186
 
              if DEBUG then
187
 
                 self.console:watch('VERSION', 'VERSION')
188
 
                 self.console:watch('player.x', 'the.player.x')
189
 
                 self.console:watch('player.y', 'the.player.y')
190
 
 
191
 
                 -- back off that dark overlay a bit
192
 
                 self.console.fill.fill[4] = 75
193
 
              end
194
 
           end,
195
 
   onUpdate = function (self, dt)
196
 
              end
197
 
}