/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 03:13:51 UTC
  • Revision ID: josh@9ix.org-20130824031351-57r2dte8azpqpnvl
builder

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
STRICT = true
2
 
DEBUG = true
3
 
 
4
 
require 'zoetrope'
5
 
--require 'pepperprof'
6
 
--inspect = require 'inspect'
7
 
 
8
 
require 'sprite'
9
 
require 'util'
10
 
 
11
 
require 'version'
12
 
require 'player'
13
 
require 'goal'
14
 
require 'pause_view'
15
 
require 'win_view'
16
 
 
17
 
GameView = View:extend {
18
 
   gameStart = 0,
19
 
   onNew = function (self)
20
 
              self:loadLayers('data/map.lua')
21
 
              self.focus = the.player
22
 
              self:clampTo(self.bg)
23
 
 
24
 
              self.mazes = {self.maze1, self.maze2, self.maze3}
25
 
              self.bgs = {self.bg, self.bg, self.bg2}
26
 
              for _, maze in ipairs(self.mazes) do maze:die() end
27
 
              for _, bg in ipairs(self.bgs) do bg.visible = false end
28
 
 
29
 
              self.maze1.moveMod = 1
30
 
              self.maze2.moveMod = 0.55
31
 
              self.maze3.moveMod = -1
32
 
              self.maze1.playerScale = 1
33
 
              self.maze2.playerScale = 0.5
34
 
              self.maze3.playerScale = 1
35
 
 
36
 
              self.goals = {}
37
 
              the.goalsAchieved = 0
38
 
              for _, obj in ipairs(self.objects.sprites) do
39
 
                 if obj:instanceOf(Goal) then
40
 
                    obj.visible = false
41
 
                    self.goals[tonumber(obj.map)] = obj
42
 
                 end
43
 
              end
44
 
 
45
 
              --the.interface = Group:new()
46
 
 
47
 
              --self:add(the.interface)
48
 
 
49
 
              self:switchMaze()
50
 
 
51
 
              -- profiling...
52
 
              --the.profiler = newProfiler()
53
 
              --the.profiler:start()
54
 
 
55
 
              self.gameStart = love.timer.getMicroTime()
56
 
              self.lastChange = love.timer.getMicroTime()
57
 
           end,
58
 
   onUpdate = function(self, dt)
59
 
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
60
 
                    -- switch maze
61
 
                    self:switchMaze()
62
 
                 end
63
 
 
64
 
                 if not (DEBUG and the.console.visible) then
65
 
                    --the.player.collider:collide(the.activeMaze)
66
 
                    the.player.collider:collide(the.activeGoal)
67
 
                 end
68
 
 
69
 
                 if the.keys:justPressed('escape', 'q') then
70
 
                    PauseView:new():activate()
71
 
                 --elseif the.keys:justPressed('w') then
72
 
                 --   WinView:new():activate()
73
 
                 end
74
 
              end,
75
 
   switchMaze = function(self)
76
 
                   if the.activeMaze then
77
 
                      repeat
78
 
                         newMaze = math.random(3)
79
 
                      until self.mazes[newMaze] ~= the.activeMaze
80
 
 
81
 
                      the.activeMaze:die()
82
 
                      the.activeMaze = self.mazes[newMaze]
83
 
 
84
 
                      the.activeBg.visible = false
85
 
                      the.activeBg = self.bgs[newMaze]
86
 
 
87
 
                      if the.activeGoal then
88
 
                         the.activeGoal.visible = false
89
 
                      end
90
 
                      the.activeGoal = self.goals[newMaze]
91
 
                   else
92
 
                      the.activeMaze = self.maze2
93
 
                      the.activeBg = self.bg
94
 
                      the.activeGoal = self.goals[2]
95
 
                   end
96
 
 
97
 
                   the.activeMaze:revive()
98
 
                   the.activeBg.visible = true
99
 
                   if the.activeGoal then
100
 
                      the.activeGoal.visible = true
101
 
                   end
102
 
                   the.player.scale = the.activeMaze.playerScale
103
 
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
104
 
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
105
 
 
106
 
                   self._fx = {0,0,0,0}
107
 
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
108
 
 
109
 
                   self.lastChange = love.timer.getMicroTime()
110
 
                end,
111
 
   onEndFrame = function(self)
112
 
                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
113
 
                   --the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
114
 
                end
115
 
}
116
 
 
117
 
MenuScreen = View:extend {
118
 
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
119
 
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
120
 
   onNew = function(self)
121
 
              self:add(self.title)
122
 
              self.title:centerAround(400, 200)
123
 
           end,
124
 
   onUpdate = function(self, elapsed)
125
 
                 if the.keys:allJustPressed() then
126
 
                    the.app.view = GameView:new()
127
 
                 end
128
 
              end
129
 
}
130
 
 
131
 
the.app = App:new {
132
 
   onRun = function (self)
133
 
              print('Version: ' .. VERSION)
134
 
 
135
 
              self.view = GameView:new()
136
 
 
137
 
              if DEBUG then
138
 
                 self.console:watch('VERSION', 'VERSION')
139
 
                 self.console:watch('player.x', 'the.player.x')
140
 
                 self.console:watch('player.y', 'the.player.y')
141
 
 
142
 
                 -- back off that dark overlay a bit
143
 
                 self.console.fill.fill[4] = 75
144
 
              end
145
 
           end,
146
 
   onUpdate = function (self, dt)
147
 
              end
148
 
}