13
GameView = View:extend {
15
onNew = function (self)
16
self:loadLayers('data/map.lua')
17
self.focus = the.player
20
self.mazes = {self.maze1, self.maze2, self.maze3}
21
self.bgs = {self.bg, self.bg, self.bg2}
22
for _, maze in ipairs(self.mazes) do maze:die() end
23
for _, bg in ipairs(self.bgs) do bg.visible = false end
25
self.maze1.moveMod = 1
26
self.maze2.moveMod = 0.5
27
self.maze3.moveMod = -1
28
self.maze1.playerScale = 1
29
self.maze2.playerScale = 0.5
30
self.maze3.playerScale = 1
32
--the.interface = Group:new()
34
--self:add(the.interface)
38
self.gameStart = love.timer.getMicroTime()
39
self.lastChange = love.timer.getMicroTime()
41
onUpdate = function(self, dt)
42
if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
47
the.activeMaze:collide(the.player)
50
-- for _, mirror in ipairs(the.mirrors.sprites) do
51
-- if not mirror.of then
52
-- print('mirror:' .. inspect(mirror))
53
-- error('mirror OF NOTHING')
57
switchMaze = function(self)
58
if the.activeMaze then
60
newMaze = math.random(3)
61
until self.mazes[newMaze] ~= the.activeMaze
64
the.activeMaze = self.mazes[newMaze]
66
the.activeBg.visible = false
67
the.activeBg = self.bgs[newMaze]
69
the.activeMaze = self.maze2
70
the.activeBg = self.bg
73
the.activeMaze:revive()
74
the.activeBg.visible = true
75
the.player.scale = the.activeMaze.playerScale
78
self.tween:start(self._fx, 4, 150, 10, 'quadIn')
80
self.lastChange = love.timer.getMicroTime()
82
onEndFrame = function(self)
83
--the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
84
--the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
88
MenuScreen = View:extend {
89
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
90
--title = Tile:new{image = 'data/title.png', x = 0, y = 0},
91
onNew = function(self)
93
self.title:centerAround(400, 200)
95
onUpdate = function(self, elapsed)
96
if the.keys:allJustPressed() then
97
the.app.view = GameView:new()
103
onRun = function (self)
104
print('Version: ' .. VERSION)
106
self.view = GameView:new()
109
self.console:watch('VERSION', 'VERSION')
111
-- back off that dark overlay a bit
112
self.console.fill.fill[4] = 75
115
onUpdate = function (self, dt)
116
if the.keys:justPressed('escape') then