/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 02:38:46 UTC
  • Revision ID: josh@9ix.org-20130825023846-wgea9oh4n0o16gct
separate collision box for player so it can scale

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                 end
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                 if not (DEBUG and the.console.visible) then
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                    the.activeMaze:collide(the.player)
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                    the.player:collide(the.activeGoal)
 
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                    the.activeMaze:collide(the.player.collider)
 
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                    the.player.collider:collide(the.activeGoal)
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                 end
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
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                      the.activeGoal.visible = true
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                   end
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                   the.player.scale = the.activeMaze.playerScale
 
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                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
 
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                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
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                   self._fx = {0,0,0,0}
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                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')