/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 02:38:46 UTC
  • Revision ID: josh@9ix.org-20130825023846-wgea9oh4n0o16gct
separate collision box for player so it can scale

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STRICT = false
2
 
DEBUG = false
3
 
 
4
 
if SDL then
5
 
  print = SDL.log
6
 
end
7
 
 
8
 
--lovebird = require 'lovebird'
 
1
STRICT = true
 
2
DEBUG = true
 
3
 
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4
require 'zoetrope'
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5
--require 'pepperprof'
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--inspect = require 'inspect'
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13
 
require 'sprite'
14
 
require 'util'
 
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--require 'group'
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8
 
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require 'version'
 
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--require 'wrap_tile'
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11
require 'player'
18
12
require 'goal'
19
 
require 'pause_view'
20
 
require 'win_view'
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13
 
22
14
GameView = View:extend {
23
15
   gameStart = 0,
24
 
   switchSounds = {},
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16
   onNew = function (self)
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17
              self:loadLayers('data/map.lua')
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18
              self.focus = the.player
28
19
              self:clampTo(self.bg)
29
20
 
30
 
              the.app:setScaling(self)
31
 
 
32
21
              self.mazes = {self.maze1, self.maze2, self.maze3}
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22
              self.bgs = {self.bg, self.bg, self.bg2}
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              for _, maze in ipairs(self.mazes) do maze:die() end
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30
              self.maze2.playerScale = 0.5
42
31
              self.maze3.playerScale = 1
43
32
 
44
 
              self.goals = {{},{},{}}
45
 
              the.goalsAchieved = 0
 
33
              self.goals = {}
46
34
              for _, obj in ipairs(self.objects.sprites) do
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35
                 if obj:instanceOf(Goal) then
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                    obj.visible = false
49
 
                    table.insert(self.goals[tonumber(obj.map)], obj)
 
37
                    self.goals[tonumber(obj.map)] = obj
50
38
                 end
51
39
              end
52
40
 
53
 
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
54
 
 
55
 
              for _, sndFile in ipairs(sndFiles) do
56
 
                 local snd = love.audio.newSource(sndFile, 'static')
57
 
                 table.insert(self.switchSounds, snd)
58
 
              end
59
 
 
60
41
              --the.interface = Group:new()
61
42
 
62
43
              --self:add(the.interface)
67
48
              --the.profiler = newProfiler()
68
49
              --the.profiler:start()
69
50
 
70
 
              self.gameStart = love.timer.getTime()
71
 
              self.lastChange = love.timer.getTime()
 
51
              self.gameStart = love.timer.getMicroTime()
 
52
              self.lastChange = love.timer.getMicroTime()
72
53
           end,
73
54
   onUpdate = function(self, dt)
74
 
                 if the.player.active and love.timer.getTime() > self.lastChange + 10 then
 
55
                 if the.player.active and love.timer.getMicroTime() > self.lastChange + 10 then
75
56
                    -- switch maze
76
57
                    self:switchMaze()
77
58
                 end
78
59
 
79
60
                 if not (DEBUG and the.console.visible) then
80
 
                    for _, goal in ipairs(the.activeGoals) do
81
 
                       the.player.collider:collide(goal)
82
 
                    end
 
61
                    the.activeMaze:collide(the.player.collider)
 
62
                    the.player.collider:collide(the.activeGoal)
83
63
                 end
84
64
 
85
 
                 if the.keys:justPressed('escape', 'q') then
86
 
                    PauseView:new():activate()
87
 
                 --elseif the.keys:justPressed('w') then
88
 
                 --   WinView:new():activate()
89
 
                 end
 
65
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
66
                 --    if not mirror.of then
 
67
                 --       print('mirror:' .. inspect(mirror))
 
68
                 --       error('mirror OF NOTHING')
 
69
                 --    end
 
70
                 -- end
90
71
              end,
91
72
   switchMaze = function(self)
92
73
                   if the.activeMaze then
100
81
                      the.activeBg.visible = false
101
82
                      the.activeBg = self.bgs[newMaze]
102
83
 
103
 
                      for _, goal in ipairs(the.activeGoals) do
104
 
                         goal.visible = false
 
84
                      if the.activeGoal then
 
85
                         the.activeGoal.visible = false
105
86
                      end
106
 
                      the.activeGoals = self.goals[newMaze]
107
 
 
108
 
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
 
87
                      the.activeGoal = self.goals[newMaze]
109
88
                   else
110
89
                      the.activeMaze = self.maze2
111
90
                      the.activeBg = self.bg
112
 
                      the.activeGoals = self.goals[2]
 
91
                      the.activeGoal = self.goals[2]
113
92
                   end
114
93
 
115
94
                   the.activeMaze:revive()
116
95
                   the.activeBg.visible = true
117
 
                   for _, goal in ipairs(the.activeGoals) do
118
 
                      goal.visible = true
 
96
                   if the.activeGoal then
 
97
                      the.activeGoal.visible = true
119
98
                   end
120
99
                   the.player.scale = the.activeMaze.playerScale
121
100
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
124
103
                   self._fx = {0,0,0,0}
125
104
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
126
105
 
127
 
                   self.lastChange = love.timer.getTime()
 
106
                   self.lastChange = love.timer.getMicroTime()
128
107
                end,
129
108
   onEndFrame = function(self)
130
109
                   --the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
133
112
}
134
113
 
135
114
MenuScreen = View:extend {
136
 
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
 
115
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
116
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
137
117
   onNew = function(self)
138
 
              the.app:setScaling(self)
139
 
 
140
 
              self:add(self.bg)
141
 
              --self.title:centerAround(400, 200)
142
 
 
143
 
              local nr = 'data/NewRocker-Regular.otf'
144
 
              self:add(Text:new{
145
 
                          text = 'Treasures of the Decimaze',
146
 
                          --x = 0,
147
 
                          y = 100,
148
 
                          width = self.bg.width,
149
 
                          font = {nr, 48},
150
 
                          align = 'center',
151
 
                          tint = {0,0,0}
152
 
                       })
153
 
 
154
 
              self:add(Text:new{
155
 
                          text = 'Find the 4 lost shinies!',
156
 
                          y = 170,
157
 
                          width = self.bg.width,
158
 
                          font = {nr, 28},
159
 
                          align = 'center',
160
 
                          tint = {0,0,0}
161
 
                       })
162
 
 
163
 
              self:add(Text:new{
164
 
                          text = 'Use the arrow keys to move',
165
 
                          y = 375,
166
 
                          width = self.bg.width,
167
 
                          font = {nr, 24},
168
 
                          align = 'center',
169
 
                          tint = {0,0,0}
170
 
                       })
171
 
 
172
 
              self:add(Text:new{
173
 
                          text = 'Press a key to start',
174
 
                          y = 425,
175
 
                          width = self.bg.width,
176
 
                          font = {nr, 24},
177
 
                          align = 'center',
178
 
                          tint = {0,0,0}
179
 
                       })
180
 
 
181
 
 
 
118
              self:add(self.title)
 
119
              self.title:centerAround(400, 200)
182
120
           end,
183
121
   onUpdate = function(self, elapsed)
184
 
     if the.keys:allJustPressed() or the.mouse:pressed() then
185
 
       the.app.view = GameView:new()
186
 
     end
187
 
   end
 
122
                 if the.keys:allJustPressed() then
 
123
                    the.app.view = GameView:new()
 
124
                 end
 
125
              end
188
126
}
189
127
 
190
128
the.app = App:new {
191
 
   width = 800,
192
 
   height = 600,
193
 
   name = "Treasures of the Decimaze",
194
129
   onRun = function (self)
195
130
              print('Version: ' .. VERSION)
196
131
 
197
 
              self.view = MenuScreen:new()
198
 
              self:setScaling()
 
132
              self.view = GameView:new()
199
133
 
200
134
              if DEBUG then
201
135
                 self.console:watch('VERSION', 'VERSION')
202
 
                 self.console:watch('player.x', 'the.player.x')
203
 
                 self.console:watch('player.y', 'the.player.y')
204
136
 
205
137
                 -- back off that dark overlay a bit
206
138
                 self.console.fill.fill[4] = 75
207
139
              end
208
140
           end,
209
141
   onUpdate = function (self, dt)
210
 
                 if the.keys:justPressed('f1') then
211
 
                    local ss = love.graphics.newScreenshot()
212
 
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
142
                 if the.keys:justPressed('escape') then
 
143
                    if the.profiler then
 
144
                       the.profiler:stop()
 
145
                       local outfile = io.open( "profile.txt", "w+" )
 
146
                       the.profiler:report( outfile )
 
147
                       outfile:close()
 
148
                    end
 
149
 
 
150
                    self.quit()
213
151
                 end
214
 
              end,
215
 
   update = function(self, dt)
216
 
     if lovebird then
217
 
       fps = love.timer.getFPS()
218
 
       lovebird.update()
219
 
     end
220
 
     App.update(self, dt)
221
 
   end,
222
 
   setScaling = function(self, view)
223
 
     local view = view or the.app.view
224
 
 
225
 
     local winw, winh = love.window.getMode()
226
 
     --if love.window.getFullscreen() then
227
 
     if winw == self.width and winh == self.height then
228
 
       self.scale = 1
229
 
       view.realTranslate = { x=0, y=0 }
230
 
       love.graphics.setScissor()
231
 
     else
232
 
       --self.scale = math.min(
233
 
       --  math.floor(winw / the.app.viewWidth),
234
 
       --  math.floor(winh / the.app.viewHeight)
235
 
       --)
236
 
       if winh >= 1050 then
237
 
         self.scale = 1.5
238
 
       elseif winh < the.app.height then
239
 
         self.scale = winh / the.app.height
240
 
       else
241
 
         self.scale = 1
242
 
       end
243
 
       view.realTranslate.x = math.floor((winw - self.width * self.scale) / 2)
244
 
       view.realTranslate.y = math.floor((winh - self.height * self.scale) / 2)
245
 
       --print('translate: ' .. view.realTranslate.x .. ', ' .. view.realTranslate.y)
246
 
 
247
 
       love.graphics.setColor(0,0,0)
248
 
       love.graphics.rectangle('fill', 0, 0, winw, winh)
249
 
       love.graphics.setScissor( view.realTranslate.x,
250
 
                                 view.realTranslate.y,
251
 
                                 self.width * self.scale,
252
 
                                 self.height * self.scale)
253
 
     end
254
 
 
255
 
     view.scale = self.scale
256
 
   end
 
152
              end
257
153
}
258
 
 
259
 
function love.resize(w, h)
260
 
  print('love.resize')
261
 
  the.app:setScaling()
262
 
end