/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 02:38:46 UTC
  • Revision ID: josh@9ix.org-20130825023846-wgea9oh4n0o16gct
separate collision box for player so it can scale

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
--require 'pepperprof'
6
 
--inspect = require 'inspect'
7
6
 
8
 
require 'sprite'
9
 
require 'util'
 
7
--require 'group'
10
8
 
11
9
require 'version'
 
10
--require 'wrap_tile'
12
11
require 'player'
13
12
require 'goal'
14
 
require 'pause_view'
15
 
require 'win_view'
16
13
 
17
14
GameView = View:extend {
18
15
   gameStart = 0,
19
 
   switchSounds = {},
20
16
   onNew = function (self)
21
17
              self:loadLayers('data/map.lua')
22
18
              self.focus = the.player
35
31
              self.maze3.playerScale = 1
36
32
 
37
33
              self.goals = {}
38
 
              the.goalsAchieved = 0
39
34
              for _, obj in ipairs(self.objects.sprites) do
40
35
                 if obj:instanceOf(Goal) then
41
36
                    obj.visible = false
43
38
                 end
44
39
              end
45
40
 
46
 
              local sndFiles = {'data/Explosion2.wav', 'data/Explosion3.wav', 'data/Hit_Hurt3.wav'}
47
 
 
48
 
              for _, sndFile in ipairs(sndFiles) do
49
 
                 local snd = love.audio.newSource(sndFile, 'static')
50
 
                 table.insert(self.switchSounds, snd)
51
 
              end
52
 
 
53
41
              --the.interface = Group:new()
54
42
 
55
43
              --self:add(the.interface)
70
58
                 end
71
59
 
72
60
                 if not (DEBUG and the.console.visible) then
73
 
                    --the.player.collider:collide(the.activeMaze)
 
61
                    the.activeMaze:collide(the.player.collider)
74
62
                    the.player.collider:collide(the.activeGoal)
75
63
                 end
76
64
 
77
 
                 if the.keys:justPressed('escape', 'q') then
78
 
                    PauseView:new():activate()
79
 
                 --elseif the.keys:justPressed('w') then
80
 
                 --   WinView:new():activate()
81
 
                 end
 
65
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
66
                 --    if not mirror.of then
 
67
                 --       print('mirror:' .. inspect(mirror))
 
68
                 --       error('mirror OF NOTHING')
 
69
                 --    end
 
70
                 -- end
82
71
              end,
83
72
   switchMaze = function(self)
84
73
                   if the.activeMaze then
96
85
                         the.activeGoal.visible = false
97
86
                      end
98
87
                      the.activeGoal = self.goals[newMaze]
99
 
 
100
 
                      love.audio.play(self.switchSounds[math.random(#self.switchSounds)])
101
88
                   else
102
89
                      the.activeMaze = self.maze2
103
90
                      the.activeBg = self.bg
125
112
}
126
113
 
127
114
MenuScreen = View:extend {
128
 
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
 
115
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
116
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
129
117
   onNew = function(self)
130
 
              self:add(self.bg)
131
 
              --self.title:centerAround(400, 200)
132
 
 
133
 
              local nr = 'data/NewRocker-Regular.otf'
134
 
              self:add(Text:new{
135
 
                          text = 'Name Of Game',
136
 
                          --x = 0,
137
 
                          y = 100,
138
 
                          width = self.bg.width,
139
 
                          font = {nr, 48},
140
 
                          align = 'center',
141
 
                          tint = {0,0,0}
142
 
                       })
143
 
 
144
 
              self:add(Text:new{
145
 
                          text = 'Find the 3 lost shinies!',
146
 
                          y = 170,
147
 
                          width = self.bg.width,
148
 
                          font = {nr, 28},
149
 
                          align = 'center',
150
 
                          tint = {0,0,0}
151
 
                       })
152
 
 
153
 
              self:add(Text:new{
154
 
                          text = 'Use the arrow keys to move',
155
 
                          y = 375,
156
 
                          width = self.bg.width,
157
 
                          font = {nr, 24},
158
 
                          align = 'center',
159
 
                          tint = {0,0,0}
160
 
                       })
161
 
 
162
 
              self:add(Text:new{
163
 
                          text = 'Press a key to start',
164
 
                          y = 425,
165
 
                          width = self.bg.width,
166
 
                          font = {nr, 24},
167
 
                          align = 'center',
168
 
                          tint = {0,0,0}
169
 
                       })
170
 
 
171
 
 
 
118
              self:add(self.title)
 
119
              self.title:centerAround(400, 200)
172
120
           end,
173
121
   onUpdate = function(self, elapsed)
174
122
                 if the.keys:allJustPressed() then
181
129
   onRun = function (self)
182
130
              print('Version: ' .. VERSION)
183
131
 
184
 
              self.view = MenuScreen:new()
 
132
              self.view = GameView:new()
185
133
 
186
134
              if DEBUG then
187
135
                 self.console:watch('VERSION', 'VERSION')
188
 
                 self.console:watch('player.x', 'the.player.x')
189
 
                 self.console:watch('player.y', 'the.player.y')
190
136
 
191
137
                 -- back off that dark overlay a bit
192
138
                 self.console.fill.fill[4] = 75
193
139
              end
194
140
           end,
195
141
   onUpdate = function (self, dt)
 
142
                 if the.keys:justPressed('escape') then
 
143
                    if the.profiler then
 
144
                       the.profiler:stop()
 
145
                       local outfile = io.open( "profile.txt", "w+" )
 
146
                       the.profiler:report( outfile )
 
147
                       outfile:close()
 
148
                    end
 
149
 
 
150
                    self.quit()
 
151
                 end
196
152
              end
197
153
}