/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 02:38:46 UTC
  • Revision ID: josh@9ix.org-20130825023846-wgea9oh4n0o16gct
separate collision box for player so it can scale

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require 'zoetrope'
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--require 'pepperprof'
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--require 'group'
 
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require 'version'
 
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--require 'wrap_tile'
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require 'player'
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require 'goal'
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require 'pause_view'
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require 'win_view'
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GameView = View:extend {
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   gameStart = 0,
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              self.maze3.playerScale = 1
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              self.goals = {}
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              the.goalsAchieved = 0
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              for _, obj in ipairs(self.objects.sprites) do
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                 if obj:instanceOf(Goal) then
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                    obj.visible = false
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                    the.player.collider:collide(the.activeGoal)
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                 end
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                 if the.keys:justPressed('escape', 'q') then
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                    PauseView:new():activate()
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                 --elseif the.keys:justPressed('w') then
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                 --   WinView:new():activate()
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                 end
 
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
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                 --    if not mirror.of then
 
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                 --       print('mirror:' .. inspect(mirror))
 
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                 --       error('mirror OF NOTHING')
 
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                 --    end
 
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                 -- end
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              end,
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   switchMaze = function(self)
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                   if the.activeMaze then
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              end
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           end,
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   onUpdate = function (self, dt)
 
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                 if the.keys:justPressed('escape') then
 
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                    if the.profiler then
 
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                       the.profiler:stop()
 
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                       local outfile = io.open( "profile.txt", "w+" )
 
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                       the.profiler:report( outfile )
 
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                       outfile:close()
 
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                    end
 
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                    self.quit()
 
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                 end
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              end
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}