/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 02:26:10 UTC
  • Revision ID: josh@9ix.org-20130825022610-13j6ydir3gmihiwz
.bzrignore

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--require 'pepperprof'
5
6
 
6
7
--require 'group'
7
8
 
29
30
              self.maze2.playerScale = 0.5
30
31
              self.maze3.playerScale = 1
31
32
 
 
33
              self.goals = {}
 
34
              for _, obj in ipairs(self.objects.sprites) do
 
35
                 if obj:instanceOf(Goal) then
 
36
                    obj.visible = false
 
37
                    self.goals[tonumber(obj.map)] = obj
 
38
                 end
 
39
              end
 
40
 
32
41
              --the.interface = Group:new()
33
42
 
34
43
              --self:add(the.interface)
35
44
 
36
45
              self:switchMaze()
37
46
 
 
47
              -- profiling...
 
48
              --the.profiler = newProfiler()
 
49
              --the.profiler:start()
 
50
 
38
51
              self.gameStart = love.timer.getMicroTime()
39
52
              self.lastChange = love.timer.getMicroTime()
40
53
           end,
44
57
                    self:switchMaze()
45
58
                 end
46
59
 
47
 
                 the.activeMaze:collide(the.player)
48
 
 
 
60
                 if not (DEBUG and the.console.visible) then
 
61
                    the.activeMaze:collide(the.player)
 
62
                    the.player:collide(the.activeGoal)
 
63
                 end
49
64
 
50
65
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
51
66
                 --    if not mirror.of then
65
80
 
66
81
                      the.activeBg.visible = false
67
82
                      the.activeBg = self.bgs[newMaze]
 
83
 
 
84
                      if the.activeGoal then
 
85
                         the.activeGoal.visible = false
 
86
                      end
 
87
                      the.activeGoal = self.goals[newMaze]
68
88
                   else
69
89
                      the.activeMaze = self.maze2
70
90
                      the.activeBg = self.bg
 
91
                      the.activeGoal = self.goals[2]
71
92
                   end
72
93
 
73
94
                   the.activeMaze:revive()
74
95
                   the.activeBg.visible = true
 
96
                   if the.activeGoal then
 
97
                      the.activeGoal.visible = true
 
98
                   end
75
99
                   the.player.scale = the.activeMaze.playerScale
76
100
 
77
101
                   self._fx = {0,0,0,0}
78
 
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
 
102
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
79
103
 
80
104
                   self.lastChange = love.timer.getMicroTime()
81
105
                end,
114
138
           end,
115
139
   onUpdate = function (self, dt)
116
140
                 if the.keys:justPressed('escape') then
 
141
                    if the.profiler then
 
142
                       the.profiler:stop()
 
143
                       local outfile = io.open( "profile.txt", "w+" )
 
144
                       the.profiler:report( outfile )
 
145
                       outfile:close()
 
146
                    end
 
147
 
117
148
                    self.quit()
118
149
                 end
119
150
              end