23
24
for _, bg in ipairs(self.bgs) do bg.visible = false end
28
29
self.maze1.playerScale = 1
29
30
self.maze2.playerScale = 0.5
30
31
self.maze3.playerScale = 1
32
41
--the.interface = Group:new()
34
43
--self:add(the.interface)
38
51
self.gameStart = love.timer.getMicroTime()
39
52
self.lastChange = love.timer.getMicroTime()