/ld27

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-08-25 02:04:52 UTC
  • Revision ID: josh@9ix.org-20130825020452-py8fijli8m5te5gv
improve performance with (sketchy, experimental) sprite batches

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   minVelocity = {x=-velLimit, y=-velLimit},
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   onStartFrame = function(self)
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                     if the.keys:pressed('left') then
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                        self.velocity.x = -200
 
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                        self.velocity.x = -200 * the.activeMaze.moveMod
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                     elseif the.keys:pressed('right') then
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                        self.velocity.x = 200
 
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                        self.velocity.x = 200 * the.activeMaze.moveMod
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                     else
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                        self.velocity.x = 0
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                     end
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                     if the.keys:pressed('up') then
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                        self.velocity.y = -200
 
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                        self.velocity.y = -200 * the.activeMaze.moveMod
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                     elseif the.keys:pressed('down') then
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                        self.velocity.y = 200
 
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                        self.velocity.y = 200 * the.activeMaze.moveMod
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                     else
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                        self.velocity.y = 0
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                     end