/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 02:04:52 UTC
  • Revision ID: josh@9ix.org-20130825020452-py8fijli8m5te5gv
improve performance with (sketchy, experimental) sprite batches

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  </data>
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 </layer>
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 <layer name="maze1" width="100" height="100">
 
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 <layer name="maze1" width="100" height="100" visible="0">
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  <properties>
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   <property name="moveMod" value="1"/>
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  </properties>
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  </data>
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 </layer>
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 <layer name="maze2" width="100" height="100" visible="0">
 
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 <layer name="maze2" width="100" height="100">
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  <properties>
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   <property name="moveMod" value="1"/>
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  </properties>
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  </data>
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 </layer>
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 <objectgroup name="Object Layer 1" width="100" height="100">
 
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 <objectgroup name="objects" width="100" height="100">
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  <object name="Player" x="256" y="416" width="32" height="32">
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   <properties>
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    <property name="_the" value="player"/>
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  <object name="Goal" x="1120" y="1248" width="32" height="32">
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   <properties>
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    <property name="_the" value="goal"/>
 
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    <property name="map" value="3"/>
 
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   </properties>
 
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  </object>
 
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  <object name="Goal" x="696" y="352" width="32" height="32">
 
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   <properties>
 
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    <property name="map" value="1"/>
 
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   </properties>
 
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  </object>
 
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  <object name="Goal" x="1088" y="552" width="32" height="32">
 
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   <properties>
 
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    <property name="map" value="2"/>
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   </properties>
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  </object>
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 </objectgroup>