/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 00:32:21 UTC
  • Revision ID: josh@9ix.org-20130825003221-632jbug07yhqabuo
pickĀ upĀ goals

Show diffs side-by-side

added added

removed removed

Lines of Context:
23
23
              for _, bg in ipairs(self.bgs) do bg.visible = false end
24
24
 
25
25
              self.maze1.moveMod = 1
26
 
              self.maze2.moveMod = 1
 
26
              self.maze2.moveMod = 0.55
27
27
              self.maze3.moveMod = -1
 
28
              self.maze1.playerScale = 1
 
29
              self.maze2.playerScale = 0.5
 
30
              self.maze3.playerScale = 1
 
31
 
 
32
              self.goals = {}
 
33
              for _, obj in ipairs(self.objects.sprites) do
 
34
                 if obj:instanceOf(Goal) then
 
35
                    obj.visible = false
 
36
                    self.goals[tonumber(obj.map)] = obj
 
37
                 end
 
38
              end
28
39
 
29
40
              --the.interface = Group:new()
30
41
 
41
52
                    self:switchMaze()
42
53
                 end
43
54
 
44
 
                 the.activeMaze:collide(the.player)
45
 
 
 
55
                 if not (DEBUG and the.console.visible) then
 
56
                    the.activeMaze:collide(the.player)
 
57
                    the.player:collide(the.activeGoal)
 
58
                 end
46
59
 
47
60
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
48
61
                 --    if not mirror.of then
62
75
 
63
76
                      the.activeBg.visible = false
64
77
                      the.activeBg = self.bgs[newMaze]
 
78
 
 
79
                      if the.activeGoal then
 
80
                         the.activeGoal.visible = false
 
81
                      end
 
82
                      the.activeGoal = self.goals[newMaze]
65
83
                   else
66
84
                      the.activeMaze = self.maze2
67
85
                      the.activeBg = self.bg
 
86
                      the.activeGoal = self.goals[2]
68
87
                   end
69
88
 
70
89
                   the.activeMaze:revive()
71
90
                   the.activeBg.visible = true
 
91
                   if the.activeGoal then
 
92
                      the.activeGoal.visible = true
 
93
                   end
 
94
                   the.player.scale = the.activeMaze.playerScale
72
95
 
73
96
                   self._fx = {0,0,0,0}
74
 
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
 
97
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
75
98
 
76
99
                   self.lastChange = love.timer.getMicroTime()
77
100
                end,