/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 00:16:36 UTC
  • Revision ID: josh@9ix.org-20130825001636-xoivc9byo1mdx0fu
1 goal in each maze

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              self.maze2.playerScale = 0.5
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              self.maze3.playerScale = 1
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              self.goals = {}
 
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              for _, obj in ipairs(self.objects.sprites) do
 
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                 if obj:instanceOf(Goal) then
 
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                    obj.visible = false
 
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                    self.goals[tonumber(obj.map)] = obj
 
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                 end
 
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              end
 
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              --the.interface = Group:new()
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              --self:add(the.interface)
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                      the.activeBg.visible = false
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                      the.activeBg = self.bgs[newMaze]
 
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                      the.activeGoal.visible = false
 
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                      the.activeGoal = self.goals[newMaze]
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                   else
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                      the.activeMaze = self.maze2
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                      the.activeBg = self.bg
 
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                      the.activeGoal = self.goals[2]
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                   end
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                   the.activeMaze:revive()
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                   the.activeBg.visible = true
 
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                   the.activeGoal.visible = true
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                   the.player.scale = the.activeMaze.playerScale
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                   self._fx = {0,0,0,0}