/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 00:16:36 UTC
  • Revision ID: josh@9ix.org-20130825001636-xoivc9byo1mdx0fu
1 goal in each maze

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--require 'pepperprof'
6
 
--inspect = require 'inspect'
7
5
 
8
 
require 'sprite'
9
 
require 'util'
 
6
--require 'group'
10
7
 
11
8
require 'version'
 
9
--require 'wrap_tile'
12
10
require 'player'
13
11
require 'goal'
14
 
require 'pause_view'
15
 
require 'win_view'
16
12
 
17
13
GameView = View:extend {
18
14
   gameStart = 0,
34
30
              self.maze3.playerScale = 1
35
31
 
36
32
              self.goals = {}
37
 
              the.goalsAchieved = 0
38
33
              for _, obj in ipairs(self.objects.sprites) do
39
34
                 if obj:instanceOf(Goal) then
40
35
                    obj.visible = false
48
43
 
49
44
              self:switchMaze()
50
45
 
51
 
              -- profiling...
52
 
              --the.profiler = newProfiler()
53
 
              --the.profiler:start()
54
 
 
55
46
              self.gameStart = love.timer.getMicroTime()
56
47
              self.lastChange = love.timer.getMicroTime()
57
48
           end,
62
53
                 end
63
54
 
64
55
                 if not (DEBUG and the.console.visible) then
65
 
                    --the.player.collider:collide(the.activeMaze)
66
 
                    the.player.collider:collide(the.activeGoal)
 
56
                    the.activeMaze:collide(the.player)
67
57
                 end
68
58
 
69
 
                 if the.keys:justPressed('escape', 'q') then
70
 
                    PauseView:new():activate()
71
 
                 --elseif the.keys:justPressed('w') then
72
 
                 --   WinView:new():activate()
73
 
                 end
 
59
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
60
                 --    if not mirror.of then
 
61
                 --       print('mirror:' .. inspect(mirror))
 
62
                 --       error('mirror OF NOTHING')
 
63
                 --    end
 
64
                 -- end
74
65
              end,
75
66
   switchMaze = function(self)
76
67
                   if the.activeMaze then
84
75
                      the.activeBg.visible = false
85
76
                      the.activeBg = self.bgs[newMaze]
86
77
 
87
 
                      if the.activeGoal then
88
 
                         the.activeGoal.visible = false
89
 
                      end
 
78
                      the.activeGoal.visible = false
90
79
                      the.activeGoal = self.goals[newMaze]
91
80
                   else
92
81
                      the.activeMaze = self.maze2
96
85
 
97
86
                   the.activeMaze:revive()
98
87
                   the.activeBg.visible = true
99
 
                   if the.activeGoal then
100
 
                      the.activeGoal.visible = true
101
 
                   end
 
88
                   the.activeGoal.visible = true
102
89
                   the.player.scale = the.activeMaze.playerScale
103
 
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
104
 
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
105
90
 
106
91
                   self._fx = {0,0,0,0}
107
92
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
115
100
}
116
101
 
117
102
MenuScreen = View:extend {
118
 
   bg = Tile:new{image = 'data/intro.png', x = 0, y = 0},
 
103
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
104
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
119
105
   onNew = function(self)
120
 
              self:add(self.bg)
121
 
              --self.title:centerAround(400, 200)
122
 
 
123
 
              local nr = 'data/NewRocker-Regular.otf'
124
 
              self:add(Text:new{
125
 
                          text = 'Name Of Game',
126
 
                          --x = 0,
127
 
                          y = 100,
128
 
                          width = self.bg.width,
129
 
                          font = {nr, 48},
130
 
                          align = 'center',
131
 
                          tint = {0,0,0}
132
 
                       })
133
 
 
134
 
              self:add(Text:new{
135
 
                          text = 'Find the 3 lost shinies!',
136
 
                          y = 170,
137
 
                          width = self.bg.width,
138
 
                          font = {nr, 28},
139
 
                          align = 'center',
140
 
                          tint = {0,0,0}
141
 
                       })
142
 
 
143
 
              self:add(Text:new{
144
 
                          text = 'Use the arrow keys to move',
145
 
                          y = 375,
146
 
                          width = self.bg.width,
147
 
                          font = {nr, 24},
148
 
                          align = 'center',
149
 
                          tint = {0,0,0}
150
 
                       })
151
 
 
152
 
              self:add(Text:new{
153
 
                          text = 'Press a key to start',
154
 
                          y = 425,
155
 
                          width = self.bg.width,
156
 
                          font = {nr, 24},
157
 
                          align = 'center',
158
 
                          tint = {0,0,0}
159
 
                       })
160
 
 
161
 
 
 
106
              self:add(self.title)
 
107
              self.title:centerAround(400, 200)
162
108
           end,
163
109
   onUpdate = function(self, elapsed)
164
110
                 if the.keys:allJustPressed() then
171
117
   onRun = function (self)
172
118
              print('Version: ' .. VERSION)
173
119
 
174
 
              self.view = MenuScreen:new()
 
120
              self.view = GameView:new()
175
121
 
176
122
              if DEBUG then
177
123
                 self.console:watch('VERSION', 'VERSION')
178
 
                 self.console:watch('player.x', 'the.player.x')
179
 
                 self.console:watch('player.y', 'the.player.y')
180
124
 
181
125
                 -- back off that dark overlay a bit
182
126
                 self.console.fill.fill[4] = 75
183
127
              end
184
128
           end,
185
129
   onUpdate = function (self, dt)
 
130
                 if the.keys:justPressed('escape') then
 
131
                    self.quit()
 
132
                 end
186
133
              end
187
134
}