/ld27

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  • Committer: Josh C
  • Date: 2013-08-25 00:16:36 UTC
  • Revision ID: josh@9ix.org-20130825001636-xoivc9byo1mdx0fu
1 goal in each maze

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                 if not (DEBUG and the.console.visible) then
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                    the.activeMaze:collide(the.player)
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                    the.player:collide(the.activeGoal)
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                 end
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
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                      the.activeBg.visible = false
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                      the.activeBg = self.bgs[newMaze]
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                      if the.activeGoal then
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                         the.activeGoal.visible = false
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                      end
 
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                      the.activeGoal.visible = false
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                      the.activeGoal = self.goals[newMaze]
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                   else
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                      the.activeMaze = self.maze2
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                   the.activeMaze:revive()
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                   the.activeBg.visible = true
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                   if the.activeGoal then
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                      the.activeGoal.visible = true
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                   end
 
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                   the.activeGoal.visible = true
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                   the.player.scale = the.activeMaze.playerScale
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                   self._fx = {0,0,0,0}