/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 23:59:23 UTC
  • Revision ID: josh@9ix.org-20130824235923-xorddky74v31bsfm
first draft map complete!

Show diffs side-by-side

added added

removed removed

Lines of Context:
29
29
              self.maze2.playerScale = 0.5
30
30
              self.maze3.playerScale = 1
31
31
 
32
 
              self.goals = {}
33
 
              for _, obj in ipairs(self.objects.sprites) do
34
 
                 if obj:instanceOf(Goal) then
35
 
                    obj.visible = false
36
 
                    self.goals[tonumber(obj.map)] = obj
37
 
                 end
38
 
              end
39
 
 
40
32
              --the.interface = Group:new()
41
33
 
42
34
              --self:add(the.interface)
74
66
 
75
67
                      the.activeBg.visible = false
76
68
                      the.activeBg = self.bgs[newMaze]
77
 
 
78
 
                      the.activeGoal.visible = false
79
 
                      the.activeGoal = self.goals[newMaze]
80
69
                   else
81
70
                      the.activeMaze = self.maze2
82
71
                      the.activeBg = self.bg
83
 
                      the.activeGoal = self.goals[2]
84
72
                   end
85
73
 
86
74
                   the.activeMaze:revive()
87
75
                   the.activeBg.visible = true
88
 
                   the.activeGoal.visible = true
89
76
                   the.player.scale = the.activeMaze.playerScale
90
77
 
91
78
                   self._fx = {0,0,0,0}