/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 21:15:46 UTC
  • Revision ID: josh@9ix.org-20130824211546-713om9pp99jgd6of
more map

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--require 'pepperprof'
 
5
 
 
6
--require 'group'
6
7
 
7
8
require 'version'
 
9
--require 'wrap_tile'
8
10
require 'player'
9
11
require 'goal'
10
 
require 'pause_view'
11
12
 
12
13
GameView = View:extend {
13
14
   gameStart = 0,
28
29
              self.maze2.playerScale = 0.5
29
30
              self.maze3.playerScale = 1
30
31
 
31
 
              self.goals = {}
32
 
              for _, obj in ipairs(self.objects.sprites) do
33
 
                 if obj:instanceOf(Goal) then
34
 
                    obj.visible = false
35
 
                    self.goals[tonumber(obj.map)] = obj
36
 
                 end
37
 
              end
38
 
 
39
32
              --the.interface = Group:new()
40
33
 
41
34
              --self:add(the.interface)
42
35
 
43
36
              self:switchMaze()
44
37
 
45
 
              -- profiling...
46
 
              --the.profiler = newProfiler()
47
 
              --the.profiler:start()
48
 
 
49
38
              self.gameStart = love.timer.getMicroTime()
50
39
              self.lastChange = love.timer.getMicroTime()
51
40
           end,
55
44
                    self:switchMaze()
56
45
                 end
57
46
 
58
 
                 if not (DEBUG and the.console.visible) then
59
 
                    the.activeMaze:collide(the.player.collider)
60
 
                    the.player.collider:collide(the.activeGoal)
61
 
                 end
62
 
 
63
 
                 if the.keys:justPressed('escape', 'q') then
64
 
                    PauseView:new():activate()
65
 
                 end
 
47
                 the.activeMaze:collide(the.player)
 
48
 
 
49
 
 
50
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
51
                 --    if not mirror.of then
 
52
                 --       print('mirror:' .. inspect(mirror))
 
53
                 --       error('mirror OF NOTHING')
 
54
                 --    end
 
55
                 -- end
66
56
              end,
67
57
   switchMaze = function(self)
68
58
                   if the.activeMaze then
75
65
 
76
66
                      the.activeBg.visible = false
77
67
                      the.activeBg = self.bgs[newMaze]
78
 
 
79
 
                      if the.activeGoal then
80
 
                         the.activeGoal.visible = false
81
 
                      end
82
 
                      the.activeGoal = self.goals[newMaze]
83
68
                   else
84
69
                      the.activeMaze = self.maze2
85
70
                      the.activeBg = self.bg
86
 
                      the.activeGoal = self.goals[2]
87
71
                   end
88
72
 
89
73
                   the.activeMaze:revive()
90
74
                   the.activeBg.visible = true
91
 
                   if the.activeGoal then
92
 
                      the.activeGoal.visible = true
93
 
                   end
94
75
                   the.player.scale = the.activeMaze.playerScale
95
 
                   the.player.collider.width = the.player.width * the.activeMaze.playerScale
96
 
                   the.player.collider.height = the.player.height * the.activeMaze.playerScale
97
76
 
98
77
                   self._fx = {0,0,0,0}
99
 
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
78
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
100
79
 
101
80
                   self.lastChange = love.timer.getMicroTime()
102
81
                end,
134
113
              end
135
114
           end,
136
115
   onUpdate = function (self, dt)
 
116
                 if the.keys:justPressed('escape') then
 
117
                    self.quit()
 
118
                 end
137
119
              end
138
120
}