/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 21:15:46 UTC
  • Revision ID: josh@9ix.org-20130824211546-713om9pp99jgd6of
more map

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--require 'pepperprof'
6
5
 
7
6
--require 'group'
8
7
 
30
29
              self.maze2.playerScale = 0.5
31
30
              self.maze3.playerScale = 1
32
31
 
33
 
              self.goals = {}
34
 
              for _, obj in ipairs(self.objects.sprites) do
35
 
                 if obj:instanceOf(Goal) then
36
 
                    obj.visible = false
37
 
                    self.goals[tonumber(obj.map)] = obj
38
 
                 end
39
 
              end
40
 
 
41
32
              --the.interface = Group:new()
42
33
 
43
34
              --self:add(the.interface)
44
35
 
45
36
              self:switchMaze()
46
37
 
47
 
              -- profiling...
48
 
              --the.profiler = newProfiler()
49
 
              --the.profiler:start()
50
 
 
51
38
              self.gameStart = love.timer.getMicroTime()
52
39
              self.lastChange = love.timer.getMicroTime()
53
40
           end,
57
44
                    self:switchMaze()
58
45
                 end
59
46
 
60
 
                 if not (DEBUG and the.console.visible) then
61
 
                    the.activeMaze:collide(the.player)
62
 
                    the.player:collide(the.activeGoal)
63
 
                 end
 
47
                 the.activeMaze:collide(the.player)
 
48
 
64
49
 
65
50
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
66
51
                 --    if not mirror.of then
80
65
 
81
66
                      the.activeBg.visible = false
82
67
                      the.activeBg = self.bgs[newMaze]
83
 
 
84
 
                      if the.activeGoal then
85
 
                         the.activeGoal.visible = false
86
 
                      end
87
 
                      the.activeGoal = self.goals[newMaze]
88
68
                   else
89
69
                      the.activeMaze = self.maze2
90
70
                      the.activeBg = self.bg
91
 
                      the.activeGoal = self.goals[2]
92
71
                   end
93
72
 
94
73
                   the.activeMaze:revive()
95
74
                   the.activeBg.visible = true
96
 
                   if the.activeGoal then
97
 
                      the.activeGoal.visible = true
98
 
                   end
99
75
                   the.player.scale = the.activeMaze.playerScale
100
76
 
101
77
                   self._fx = {0,0,0,0}
102
 
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
78
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
103
79
 
104
80
                   self.lastChange = love.timer.getMicroTime()
105
81
                end,
138
114
           end,
139
115
   onUpdate = function (self, dt)
140
116
                 if the.keys:justPressed('escape') then
141
 
                    if the.profiler then
142
 
                       the.profiler:stop()
143
 
                       local outfile = io.open( "profile.txt", "w+" )
144
 
                       the.profiler:report( outfile )
145
 
                       outfile:close()
146
 
                    end
147
 
 
148
117
                    self.quit()
149
118
                 end
150
119
              end