/ld27

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  • Committer: Josh C
  • Date: 2013-08-24 21:15:46 UTC
  • Revision ID: josh@9ix.org-20130824211546-713om9pp99jgd6of
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                    self:switchMaze()
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                 end
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                 if not (DEBUG and the.console.visible) then
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                    the.activeMaze:collide(the.player)
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                 end
 
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                 the.activeMaze:collide(the.player)
 
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
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                 --    if not mirror.of then
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                   the.player.scale = the.activeMaze.playerScale
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                   self._fx = {0,0,0,0}
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                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
 
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                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
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                   self.lastChange = love.timer.getMicroTime()
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                end,