28
23
for _, bg in ipairs(self.bgs) do bg.visible = false end
33
28
self.maze1.playerScale = 1
34
29
self.maze2.playerScale = 0.5
35
30
self.maze3.playerScale = 1
53
32
--the.interface = Group:new()
55
34
--self:add(the.interface)
63
38
self.gameStart = love.timer.getMicroTime()
64
39
self.lastChange = love.timer.getMicroTime()