24
23
for _, bg in ipairs(self.bgs) do bg.visible = false end
29
28
self.maze1.playerScale = 1
30
29
self.maze2.playerScale = 0.5
31
30
self.maze3.playerScale = 1
41
32
--the.interface = Group:new()
43
34
--self:add(the.interface)
51
38
self.gameStart = love.timer.getMicroTime()
52
39
self.lastChange = love.timer.getMicroTime()