/ld27

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bzr branch http://9ix.org/bzr/ld27
3 by Josh C
map loading, super basic movement
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="100" height="100" tilewidth="16" tileheight="16">
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 <tileset firstgid="1" name="tiles-tiled" tilewidth="16" tileheight="16">
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  <image source="tiles-tiled.png" width="48" height="16"/>
4 by Josh C
switch mazes
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  <tile id="0">
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   <properties>
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    <property name="solid" value="true"/>
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   </properties>
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  </tile>
3 by Josh C
map loading, super basic movement
10
  <tile id="1">
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   <properties>
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    <property name="solid" value="true"/>
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   </properties>
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  </tile>
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 </tileset>
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 <layer name="bg" width="100" height="100">
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  <data encoding="base64" compression="zlib">
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   eJztwwEJAAAMBKGD7995sBwKrpqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqvoP5Tp1MQ==
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  </data>
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 </layer>
4 by Josh C
switch mazes
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 <layer name="maze1" width="100" height="100">
3 by Josh C
map loading, super basic movement
22
  <data encoding="base64" compression="zlib">
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  </data>
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 </layer>
4 by Josh C
switch mazes
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 <layer name="maze2" width="100" height="100">
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  <data encoding="base64" compression="zlib">
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  </data>
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 </layer>
3 by Josh C
map loading, super basic movement
31
 <objectgroup name="Object Layer 1" width="100" height="100">
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  <object name="Player" x="272" y="416" width="32" height="32">
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   <properties>
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    <property name="_the" value="player"/>
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   </properties>
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  </object>
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 </objectgroup>
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</map>