bzr branch
http://9ix.org/bzr/ld27
1
by Josh C
zoetrope 1.4 |
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-- copy references to existing globals so that |
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-- debug.reload() will have a correct initial starting point. |
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if DEBUG then |
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-- remember initial state |
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local _initialGlobals = {} |
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local _initialPackages = {} |
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for key, value in pairs(_G) do |
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_initialGlobals[key] = value |
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end |
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for key, value in pairs(package.loaded) do |
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-- it looks as though the type of a module |
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-- that is currently being loaded, but hasn't |
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-- completed is userdata |
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if type(value) ~= 'userdata' then |
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_initialPackages[key] = value |
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end |
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end |
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debugger = |
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{ |
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_initialGlobals = _initialGlobals, |
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_initialPackages = _initialPackages, |
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_originalErrhand = love.errhand, |
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_crashed = false |
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} |
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-- replace crash handler |
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-- we have to do this at this stage; there seems to be |
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-- some magic that happens to connect to this function |
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-- such that changing it later, even when creating the |
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-- initial view, doesn't work |
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love.errhand = function (message) |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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if debugger._handleCrash then debugger._handleCrash(message) end |
1
by Josh C
zoetrope 1.4 |
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end |
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end |
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-- Warn about accessing undefined globals in strict mode |
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if STRICT then |
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setmetatable(_G, { |
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__index = function (table, key) |
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local info = debug.getinfo(2, 'Sl') |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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local print = debugger.unsourcedPrint or print |
1
by Josh C
zoetrope 1.4 |
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print('Warning: accessing undefined global ' .. key .. ', ' .. |
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info.short_src .. ' line ' .. info.currentline) |
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end |
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}) |
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end |
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require 'zoetrope.core.class' |
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require 'zoetrope.core.app' |
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require 'zoetrope.core.cached' |
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require 'zoetrope.core.collision' |
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require 'zoetrope.core.globals' |
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require 'zoetrope.core.sprite' |
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require 'zoetrope.core.group' |
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require 'zoetrope.core.promise' |
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require 'zoetrope.core.timer' |
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require 'zoetrope.core.tween' |
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require 'zoetrope.core.view' |
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require 'zoetrope.input.gamepad' |
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require 'zoetrope.input.keys' |
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require 'zoetrope.input.mouse' |
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require 'zoetrope.sprites.animation' |
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require 'zoetrope.sprites.emitter' |
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require 'zoetrope.sprites.fill' |
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require 'zoetrope.sprites.map' |
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require 'zoetrope.sprites.text' |
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require 'zoetrope.sprites.tile' |
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require 'zoetrope.ui.button' |
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require 'zoetrope.ui.cursor' |
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require 'zoetrope.ui.textinput' |
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require 'zoetrope.utils.factory' |
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require 'zoetrope.utils.recorder' |
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require 'zoetrope.utils.storage' |
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require 'zoetrope.utils.subview' |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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if DEBUG then |
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require 'zoetrope.debug.instrument' |
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require 'zoetrope.debug.console' |
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require 'zoetrope.debug.locals' |
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require 'zoetrope.debug.performance' |
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require 'zoetrope.debug.shortcuts' |
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require 'zoetrope.debug.stack' |
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require 'zoetrope.debug.stepper' |
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require 'zoetrope.debug.watch' |
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require 'zoetrope.debug.debugger' |
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end |
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1
by Josh C
zoetrope 1.4 |
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-- simple load function to bootstrap the app if love.load() hasn't already been defined; |
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-- defining it again after this works fine as well |
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if not love.load then |
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love.load = function() |
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if the.app then |
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-- if we only extended an app, instantiate it |
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if not (the.app.view and the.app.meta) then the.app = the.app:new() end |
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the.app:run() |
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end |
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end |
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end |