bzr branch
http://9ix.org/bzr/ld27
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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-- Class: DebugInstrument |
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-- This is a container that manages the location and size of debug instruments |
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-- onscreen. This also creates a title bar and framed content area. |
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-- |
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-- Event: onResize |
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-- Responsible for setting the dimensions of all member sprites. Receives |
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-- x, y, width, and height arguments. This *must* be defined in order for |
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-- an instrument to be drawn properly. You do not need to resize the built-in |
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-- frame, titleBar, and title properties in this handler -- that is taken care |
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-- of for you. |
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-- |
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-- An instrument is guaranteed to receive this event at least once before it |
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-- appears onscreen, so there is no need to set up dimensions of sprites anywhere |
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-- but here. |
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-- |
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-- Extends: |
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-- <Group> |
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DebugInstrument = Group:extend |
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{ |
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-- Property: contentHeight |
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-- Set by the instrument to indicate how much vertical space it wants. |
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-- Changing this causes the debugger to recalculate layout for all instruments. |
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-- A '*' indicates that it wants all available space. If the instrument |
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-- doesn't want to be considered for layout, then it should set its visible |
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-- property to false. |
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contentHeight = 0, |
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-- Property: width |
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-- Should be either 'wide' or 'narrow', *not* a pixel width. This must |
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-- be set when the instrument is created, and cannot be changed. |
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width = 'narrow', |
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-- Property: innerBorderColor |
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-- Property: outerBorderColor |
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-- Property: backgroundColor |
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-- Property: titleBarColor |
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-- Property: titleColor |
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-- Color properties to customize appearance. These must be set when the |
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-- instrument is created, and cannot be changed. |
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outerBorderColor = {0, 0, 0}, |
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innerBorderColor = {255, 255, 255}, |
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backgroundColor = {0, 0, 0, 200}, |
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titleBarColor = {255, 255, 255}, |
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titleColor = {0, 0, 0}, |
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-- Property: spacing |
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-- A recommended number of pixels to inset content or otherwise use |
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-- as spacing, for consistency. You can ignore this if you like. |
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spacing = 5, |
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-- Property: titleBarHeight |
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-- How tall the title bar should be. This must be set when the instrument |
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-- is created, and cannot be changed. |
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titleBarHeight = 20, |
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-- Property: font |
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-- Recommended font, for consistency. |
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-- Property: outerFrame |
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-- The <Fill> used to draw the outer frame of the instrument. |
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-- Property: innerFrame |
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-- The <Fill> used to draw the inner frame and background of the instrument. |
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-- Property: titleBar |
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-- The <Fill> used to draw the background of the title bar. |
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-- Property: title |
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-- The <Text> used to draw the instrument title on the title bar. |
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new = function (self, obj) |
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obj = self:extend(obj or {}) |
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if obj.width == 'wide' then |
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obj.font = 12 |
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else |
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obj.font = 11 |
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end |
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obj.outerFrame = obj:add(Fill:new{ width = 0, height = 0, border = obj.outerBorderColor, fill = {0, 0, 0, 0} }) |
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obj.innerFrame = obj:add(Fill:new{ width = 0, height = 0, border = obj.innerBorderColor, fill = obj.backgroundColor }) |
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obj.titleBar = obj:add(Fill:new{ width = 0, height = obj.titleBarHeight, fill = obj.titlebarColor }) |
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obj.title = obj:add(Text:new{ width = 0, height = 0, fill = obj.titlebarColor, font = obj.font, |
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tint = {obj.titleColor[1] / 255, obj.titleColor[2] / 255, obj.titleColor[3] / 255}}) |
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if obj.onNew then obj:onNew() end |
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return obj |
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end, |
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-- Method: resize |
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-- Tells the instrument to resize itself to match the dimensions passed. |
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-- |
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-- Arguments: |
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-- x - x coordinate in pixels |
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-- y - y coordinate in pixels |
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-- width - width in pixels |
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-- height - height in pixels |
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-- |
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-- Returns: |
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-- nothing |
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resize = function (self, x, y, width, height) |
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self.outerFrame.x = x - 1 |
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self.outerFrame.y = y - 1 |
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self.outerFrame.width = width + 2 |
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self.outerFrame.height = height + 2 |
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self.innerFrame.x = x |
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self.innerFrame.y = y |
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self.innerFrame.width = width |
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self.innerFrame.height = height |
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self.titleBar.x = x |
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self.titleBar.y = y |
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self.titleBar.width = width |
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local titleHeight = self.title._fontObj:getHeight() |
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local titleInset = (self.titleBarHeight - titleHeight) / 2 |
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self.title.x = self.titleBar.x + titleInset |
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self.title.y = self.titleBar.y + titleInset |
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self.title.width = width - titleInset * 2 |
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self.title.height = titleHeight |
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if self.onResize then |
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self:onResize(x, y + self.titleBarHeight, width, height - self.titleBarHeight) |
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end |
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end, |
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-- Method: totalHeight |
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-- Returns the total height of the instrument, including the title bar. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- pixel height, 0 if no display wanted, or '*' (for maximum height available) |
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totalHeight = function (self) |
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if self.contentHeight == 0 or self.contentHeight == '*' then |
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return self.contentHeight |
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else |
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return self.contentHeight + self.titleBarHeight |
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end |
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end, |
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draw = function (self, x, y) |
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local sx, sy, sw, sh = love.graphics.getScissor() |
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love.graphics.setScissor(the.app.inset.x + self.outerFrame.x - 1, |
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the.app.inset.y + self.outerFrame.y - 1, |
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self.outerFrame.width + 2, self.outerFrame.height + 2) |
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Group.draw(self, x, y) |
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if sx and sy then |
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love.graphics.setScissor(sx, sy, sw, sh) |
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else |
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love.graphics.setScissor() |
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end |
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end |
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} |
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-- Class: DebugInstrumentButton |
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-- A convenience class to keep the appearance of buttons in instruments consistent. |
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DebugInstrumentButton = Button:extend |
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{ |
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width = 75, |
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height = 25, |
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new = function (self, obj) |
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obj = self:extend(obj or {}) |
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obj.background = Fill:new |
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{ |
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width = self.width, height = self.height, |
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fill = {0, 0, 0, 64}, |
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border = {255, 255, 255} |
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} |
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obj.label = Text:new |
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{ |
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width = self.width, height = self.height, |
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align = 'center', |
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y = 5, |
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font = DebugInstrument.font, |
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text = obj.label |
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} |
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Button.new(obj) |
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return obj |
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end, |
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onMouseEnter = function (self) |
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self.background.fill = { 128, 128, 128, 200 } |
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end, |
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onMouseExit = function (self) |
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self.background.fill = {0, 0, 0, 64 } |
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end |
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} |