/ld27

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35 by Josh C
cluke009 zoetrope + my spritebatch changes
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-- Class: DebugLocals
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-- Shows all local variables for a particular stack level.
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DebugLocals = DebugInstrument:extend
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{
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	visible = false,
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	width = 'narrow',
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	onNew = function (self)
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		self.title.text = 'Locals'
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		self.names = self:add(Text:new{ font = self.font })
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		self.values = self:add(Text:new{ font = self.font })
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		self.lineHeight = self.names._fontObj:getHeight()
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		debugger.showLocals = function (level) self:showLocals(level) end
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		debugger.hideLocals = function (level) self.visible = false end
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	end,
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	-- Method: showLocals
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	-- Makes the instrument visible and shows all locals at a stack level.
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	-- To hide this instrument, just set its visible property to false.
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	--
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	-- Arguments:
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	--		level - level to show
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	--
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	-- Returns:
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	--		nothing
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	showLocals = function (self, level)
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		self.visible = true
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		self.contentHeight = 2 * self.spacing
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		self.names.text = ''
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		self.values.text = ''
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		local i = 1
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		while true do
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			local name, value = debug.getlocal(level, i)
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			if not name then break end
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			-- skip variables named (*temporary*)
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			if not string.match(name, '^%(') then
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				self.names.text = self.names.text .. name .. '\n'
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				self.values.text = self.values.text .. tostring(value) .. '\n'
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				self.contentHeight = self.contentHeight + self.lineHeight
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			end
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			i = i + 1
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		end
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	end,
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	onResize = function (self, x, y, width, height)
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		self.names.y, self.values.y = y + self.spacing, y + self.spacing
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		self.names.height, self.values.height = height, height
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		self.names.x = x + self.spacing
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		self.names.width = width * 0.3 - self.spacing * 2
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		self.values.x = self.names.x + self.names.width + self.spacing
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		self.values.width = width * 0.7
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	end
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}