bzr branch
http://9ix.org/bzr/ld27
1
by Josh C
zoetrope 1.4 |
1 |
-- Class: Keys |
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-- This tracks the state of the keyboard, i.e. if a key |
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-- was just pressed or released this frame. You can look |
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-- up a key either by its name or its Unicode number. |
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-- Not all keys sensed have Unicode equivalents (e.g. modifiers |
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-- like Control or Alt). |
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-- |
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-- Only one Keys object can be active at one time. The one currently |
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-- listening to the keyboard can be accessed globally via <the>.keys. |
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-- |
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-- See http://love2d.org/wiki/KeyConstant for a list of key names. |
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-- This class aliases modifiers for you, so that if you want to check |
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-- whether either the left or right Control key is pressed, you can check |
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-- on 'ctrl' instead of both 'lctrl' and 'rctrl'. |
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-- |
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-- Extends: |
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-- <Sprite> |
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Keys = Sprite:extend |
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{ |
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visible = false, |
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-- Property: typed |
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-- This is literally what is being typed during the current frame. |
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-- e.g. if the user holds the shift key and presses the 'a' key, |
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-- this will be set to 'A'. Consult <allPressed()> if you |
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-- want to know what specific keys are being pressed. |
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typed = '', |
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-- private property: _thisFrame |
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-- what keys are pressed this frame |
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-- if you are interested in this, use allPressed() instead |
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_thisFrame = {}, |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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-- private property: _alreadyHandled |
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-- was the key already processed by the user code since it was pressed? |
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-- Useful for handling repeated keys, check <pressed> and then you can see |
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-- if the key was repeated. |
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_alreadyHandled = {}, |
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1
by Josh C
zoetrope 1.4 |
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-- private property: _lastFrame |
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-- what keys were pressed last frame |
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_lastFrame = {}, |
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new = function (self, obj) |
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obj = self:extend(obj) |
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the.keys = obj |
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love.keypressed = function (key, unicode) obj:keyPressed(key, unicode) end |
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love.keyreleased = function (key, unicode) obj:keyReleased(key, unicode) end |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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love.textinput = function (text) obj:textInput(text) end |
1
by Josh C
zoetrope 1.4 |
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if obj.onNew then obj:onNew() end |
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return obj |
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end, |
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-- Method: pressed |
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-- Are *any* of the keys passed held down this frame? |
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-- |
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-- Arguments: |
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-- string key descriptions passed as individual arguments |
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-- |
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-- Returns: |
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-- boolean |
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pressed = function (self, ...) |
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local keys = {...} |
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for _, value in pairs(keys) do |
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if STRICT then |
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assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value)) |
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end |
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if self._thisFrame[value] then |
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return true |
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end |
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end |
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return false |
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end, |
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-- Method: justPressed |
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-- Are *any* of the keys passed pressed for the first time this frame? |
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-- |
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-- Arguments: |
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-- string key descriptions passed as individual arguments |
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-- |
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-- Returns: |
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-- boolean |
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justPressed = function (self, ...) |
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local keys = {...} |
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for _, value in pairs(keys) do |
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if STRICT then |
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assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value)) |
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end |
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if self._thisFrame[value] and not self._lastFrame[value] then |
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return true |
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end |
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end |
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return false |
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end, |
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-- Method: released |
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-- Are *all* of the keys passed not held down this frame? |
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-- |
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-- Arguments: |
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-- string key descriptions passed as individual arguments |
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-- |
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-- Returns: |
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-- boolean |
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released = function (self, ...) |
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local keys = {...} |
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for _, value in pairs(keys) do |
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if STRICT then |
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assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value)) |
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end |
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if self._thisFrame[value] then |
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return false |
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end |
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end |
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return true |
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end, |
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-- Method: justReleased |
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-- Are *any* of the keys passed released after being held last frame? |
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-- |
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-- Arguments: |
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-- string key descriptions passed as individual arguments |
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-- |
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-- Returns: |
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-- boolean |
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justReleased = function (self, ...) |
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local keys = {...} |
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for _, value in pairs(keys) do |
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if STRICT then |
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assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value)) |
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end |
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if self._lastFrame[value] and not self._thisFrame[value] then |
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return true |
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end |
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end |
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return false |
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end, |
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-- Method: allPressed |
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-- Returns all buttons currently pressed this frame. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- string key descriptions; if nothing is pressed, nil |
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allPressed = function (self) |
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local result = {} |
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for key, value in pairs(self._thisFrame) do |
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if value then table.insert(result, key) end |
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end |
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return unpack(result) |
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end, |
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-- Method: allJustPressed |
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-- Returns all keys just pressed this frame. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- string key descriptions; if nothing is just pressed, nil |
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allJustPressed = function (self) |
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local result = {} |
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for key, value in pairs(self._thisFrame) do |
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if value and not self._lastFrame[key] then table.insert(result, key) end |
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end |
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return unpack(result) |
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end, |
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-- Method: allJustReleased |
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-- Returns all keys just released this frame. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- string key descriptions; if nothing is just pressed, nil |
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allJustReleased = function (self) |
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local result = {} |
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for key, value in pairs(self._thisFrame) do |
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if not value and self._lastFrame[key] then table.insert(result, key) end |
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end |
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return unpack(result) |
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end, |
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||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
215 |
-- Method: alreadyHandled |
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-- Returns whether this key was already handled since it was pressed. |
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-- Also sets the flag that something was handled, when calling. |
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alreadyHandled = function (self, key) |
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if not self._alreadyHandled[key] then |
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-- mark preemptively as handled |
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self._alreadyHandled[key] = true |
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-- return false, because we need to handle it |
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return false |
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end |
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return true |
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end, |
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1
by Josh C
zoetrope 1.4 |
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-- Converts a character code to a Unicode string |
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-- see http://stackoverflow.com/questions/7780179/what-is-the-way-to-represent-a-unichar-in-lua/7799843 |
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unicodeChar = function (self, code) |
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if code == nil then return nil end |
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if code < 32 then return string.format('\\x%02x', code) end |
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if code < 126 then return string.char(code) end |
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if code < 65539 then return string.format("\\u%04x", code) end |
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if code < 1114111 then return string.format("\\u%08x", code) end |
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end, |
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-- Connects to the love.keypressed callback |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
242 |
keyPressed = function (self, key, isrepeat) |
1
by Josh C
zoetrope 1.4 |
243 |
self._thisFrame[key] = true |
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
244 |
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self._alreadyHandled[key] = false |
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--if unicode and unicode >= 0x20 and unicode ~= 127 and unicode < 0x3000 then |
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-- self.typed = self.typed .. self:unicodeChar(unicode) |
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--end |
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1
by Josh C
zoetrope 1.4 |
249 |
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-- aliases for modifiers |
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if key == 'rshift' or key == 'lshift' or |
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key == 'rctrl' or key == 'lctrl' or |
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key == 'ralt' or key == 'lalt' or |
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key == 'rmeta' or key == 'lmeta' or |
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key == 'rsuper' or key == 'lsuper' then |
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self._thisFrame[string.sub(key, 2)] = true |
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end |
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end, |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
261 |
-- Connects to the love.textinput callback |
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textInput = function (self, text) |
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self.typed = self.typed .. text |
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end, |
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1
by Josh C
zoetrope 1.4 |
267 |
-- Connects to the love.keyreleased callback |
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keyReleased = function (self, key, unicode) |
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self._thisFrame[key] = false |
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-- aliases for modifiers |
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if key == 'rshift' or key == 'lshift' or |
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key == 'rctrl' or key == 'lctrl' or |
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key == 'ralt' or key == 'lalt' or |
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key == 'rmeta' or key == 'lmeta' or |
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key == 'rsuper' or key == 'lsuper' then |
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self._thisFrame[string.sub(key, 2)] = false |
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end |
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end, |
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endFrame = function (self, elapsed) |
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for key, value in pairs(self._thisFrame) do |
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self._lastFrame[key] = value |
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end |
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self.typed = '' |
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Sprite.endFrame(self, elapsed) |
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end, |
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update = function() end |
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} |