bzr branch
http://9ix.org/bzr/ld27
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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-- Class: DebugShortcuts |
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-- |
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-- This allows for debugging shortcuts that perform tasks that aid |
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-- debugging -- e.g. skipping to a certain level or making a player sprite |
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-- invincible. These can be triggered by a hotkey at any time, or appear |
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-- in a list in the debug console. |
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-- |
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-- Out of the box: |
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-- - Control-Alt-F toggles fullscreen |
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-- - Control-Alt-Q quits the app. |
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-- - Control-Alt-P deactivates the view. |
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-- - Control-Alt-R reloads all app code from on disk. |
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-- - Control-Alt-S saves a screenshot to the app's directory -- |
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-- see https://love2d.org/wiki/love.filesystem for where this is. |
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DebugShortcuts = DebugInstrument:extend |
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{ |
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width = 'narrow', |
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visible = false, |
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-- Property: modifiers |
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-- A table of modifier keys that must be held in order to activate |
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-- a debugging hotkey (set via <add()>). If you want hotkeys to |
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-- activate without having to hold any keys down, set this to nil. |
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modifiers = {'ctrl', 'alt'}, |
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-- internal property: _shortcuts |
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-- A table with entries that have desc (long description), key |
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-- (triggering key) and func (function to run) properties. |
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_shortcuts = {}, |
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-- internal property: _buttons |
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-- An ordered table of shortcut buttons. |
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_buttons = {}, |
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onNew = function (self) |
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self.title.text = 'Shortcuts' |
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self:addShortcut('Fullscreen', 'f', function() the.app:toggleFullscreen() end) |
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self:addShortcut('Pause', 'p', function() |
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the.view.active = not the.view.active |
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if the.view.active then |
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the.view:tint() |
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else |
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the.view:tint(0, 0, 0, 200) |
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end |
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end) |
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self:addShortcut('Quit', 'q', love.event.quit) |
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self:addShortcut('Reload Code', 'r', debugger.reload) |
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self:addShortcut('Save Screenshot', 's', function() |
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if debugger.console.visible then |
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debugger.hideConsole() |
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the.view.timer:after(0.05, bind(the.app, 'saveScreenshot', 'screenshot.png')) |
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the.view.timer:after(0.1, debugger.showConsole) |
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else |
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the.app:saveScreenshot('screenshot.png') |
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end |
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end) |
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debugger.addListener(bind(self, 'listen')) |
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debugger.addShortcut = function (desc, key, func) self:addShortcut(desc, key, func) end |
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debugger.setShortcutModifiers = function (...) self.modifiers = {...} end |
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end, |
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addShortcut = function (self, desc, key, func) |
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table.insert(self._shortcuts, { desc = desc, key = key, func = func }) |
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local label = desc |
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if key then |
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label = label .. ' (' .. key .. ')' |
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end |
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local button = self:add(DebugInstrumentButton:new |
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{ |
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label = label, |
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onMouseUp = func |
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}) |
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button.label.font = 11 |
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button.label.y = 6 |
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button.background.height = 24 |
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table.insert(self._buttons, button) |
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self.contentHeight = #self._buttons * (DebugInstrumentButton.height + self.spacing) + 2 * self.spacing |
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self.visible = true |
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end, |
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listen = function (self) |
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local modifiers = (self.modifiers == nil) |
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if not modifiers then |
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modifiers = true |
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for _, key in pairs(self.modifiers) do |
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if not the.keys:pressed(key) then |
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modifiers = false |
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break |
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end |
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end |
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end |
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if modifiers then |
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for _, shortcut in pairs(self._shortcuts) do |
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if the.keys:justPressed(shortcut.key) then |
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shortcut.func(shortcut.key) |
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end |
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end |
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end |
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end, |
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onResize = function (self, x, y, width, height) |
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y = y + self.spacing |
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x = x + self.spacing |
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width = width - self.spacing * 2 |
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for _, spr in pairs(self._buttons) do |
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spr.x = x |
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spr.y = y |
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spr.background.width = width |
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spr.label.width = width |
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y = y + DebugInstrumentButton.height + self.spacing |
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end |
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end |
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} |