bzr branch
http://9ix.org/bzr/ld27
1
by Josh C
zoetrope 1.4 |
1 |
-- Class: Group |
2 |
-- A group is a set of sprites. Groups can be used to |
|
3 |
-- implement layers or keep categories of sprites together. |
|
4 |
-- |
|
5 |
-- Extends: |
|
6 |
-- <Class> |
|
7 |
-- |
|
8 |
-- Event: onUpdate |
|
9 |
-- Called once each frame, with the elapsed time since the last frame in seconds. |
|
10 |
-- |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
11 |
-- Event: onStartFrame |
1
by Josh C
zoetrope 1.4 |
12 |
-- Called once each frame like onUpdate, but guaranteed to fire before any others' onUpdate handlers. |
13 |
-- |
|
14 |
-- Event: onEndFrame |
|
15 |
-- Called once each frame like onUpdate, but guaranteed to fire after all others' onUpdate handlers. |
|
16 |
||
17 |
Group = Class:extend |
|
18 |
{ |
|
19 |
-- Property: active |
|
20 |
-- If false, none of its member sprites will receive update-related events. |
|
21 |
active = true, |
|
22 |
||
23 |
-- Property: visible |
|
24 |
-- If false, none of its member sprites will be drawn. |
|
25 |
visible = true, |
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26 |
||
27 |
-- Property: solid |
|
28 |
-- If false, nothing will collide against this group, nor will this group |
|
29 |
-- displace any other sprite. This does not prevent collision checking |
|
30 |
-- against individual sprites in this group, however. |
|
31 |
solid = true, |
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32 |
||
33 |
-- Property: sprites |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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-- A table of member sprites, in drawing order. You can iterate over this |
35 |
-- table with <members()>. |
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1
by Josh C
zoetrope 1.4 |
36 |
sprites = {}, |
37 |
||
38 |
-- Property: timeScale |
|
39 |
-- Multiplier for elapsed time; 1.0 is normal, 0 is completely frozen. |
|
40 |
timeScale = 1, |
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41 |
||
42 |
-- Property: translate |
|
43 |
-- This table's x and y properties shift member sprites' positions when drawn. |
|
44 |
-- To draw sprites at their normal position, set both x and y to 0. |
|
45 |
translate = { x = 0, y = 0 }, |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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1
by Josh C
zoetrope 1.4 |
47 |
-- Property: translateScale |
48 |
-- This table's x and y properties multiply member sprites' |
|
49 |
-- positions, which you can use to simulate parallax scrolling. To draw |
|
50 |
-- sprites at their normal position, set both x and y to 1. |
|
51 |
translateScale = { x = 1, y = 1 }, |
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52 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
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-- Property: scale |
54 |
-- Zooms in or out all drawing operations in the group, centering them with |
|
55 |
-- respect to the <origin> property. |
|
56 |
scale = 1, |
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57 |
||
58 |
-- Property: distort |
|
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-- Distorts the group's scale, similar to <Sprite.distort>. |
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distort = { x = 1, y = 1 }, |
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61 |
||
62 |
-- Property: origin |
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-- Sets the center point for all scaling operations. |
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origin = { x = 0, y = 0 }, |
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65 |
||
1
by Josh C
zoetrope 1.4 |
66 |
-- Method: add |
67 |
-- Adds a sprite to the group. |
|
68 |
-- |
|
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-- Arguments: |
|
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-- sprite - <Sprite> to add |
|
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-- |
|
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-- Returns: |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
73 |
-- the sprite added, so you can write things like |
74 |
-- self.player = self:add(Player:new()) |
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1
by Josh C
zoetrope 1.4 |
75 |
|
76 |
add = function (self, sprite) |
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77 |
assert(sprite, 'asked to add nil to a group') |
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78 |
assert(sprite ~= self, "can't add a group to itself") |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
79 |
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1
by Josh C
zoetrope 1.4 |
80 |
if STRICT and self:contains(sprite) then |
81 |
local info = debug.getinfo(2, 'Sl') |
|
82 |
print('Warning: adding a sprite to a group it already belongs to (' .. |
|
83 |
info.short_src .. ' line ' .. info.currentline .. ')') |
|
84 |
end |
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85 |
||
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table.insert(self.sprites, sprite) |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
87 |
return sprite |
1
by Josh C
zoetrope 1.4 |
88 |
end, |
89 |
||
90 |
-- Method: remove |
|
91 |
-- Removes a sprite from the group. If the sprite is |
|
92 |
-- not in the group, this does nothing. |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
93 |
-- |
1
by Josh C
zoetrope 1.4 |
94 |
-- Arguments: |
95 |
-- sprite - <Sprite> to remove |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
96 |
-- |
1
by Josh C
zoetrope 1.4 |
97 |
-- Returns: |
98 |
-- nothing |
|
99 |
||
100 |
remove = function (self, sprite) |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
101 |
for i, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
102 |
if spr == sprite then |
103 |
table.remove(self.sprites, i) |
|
104 |
return |
|
105 |
end |
|
106 |
end |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
107 |
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1
by Josh C
zoetrope 1.4 |
108 |
if STRICT then |
109 |
local info = debug.getinfo(2, 'Sl') |
|
110 |
print('Warning: asked to remove a sprite from a group it was not a member of (' .. |
|
111 |
info.short_src .. ' line ' .. info.currentline .. ')') |
|
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end |
|
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end, |
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114 |
||
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-- Method: moveToFront |
|
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-- Moves a sprite in the group so that it is drawn on top |
|
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-- of all other sprites in the group. |
|
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-- |
|
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-- Arguments: |
|
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-- sprite - <Sprite> to move, should already be a member of the group |
|
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-- |
|
122 |
-- Returns: |
|
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-- nothing |
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124 |
||
125 |
moveToFront = function (self, sprite) |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
126 |
for i, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
127 |
if spr == sprite then |
128 |
table.remove(self.sprites, i) |
|
129 |
table.insert(self.sprites, sprite) |
|
130 |
return |
|
131 |
end |
|
132 |
end |
|
133 |
||
134 |
if STRICT then |
|
135 |
print('Warning: asked to move sprite to front of group, but is not a member: ' .. sprite) |
|
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end |
|
137 |
end, |
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138 |
||
139 |
-- Method: moveToBack |
|
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-- Moves a sprite in the group so that it is drawn below |
|
141 |
-- all other sprites in the group. |
|
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-- |
|
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-- Arguments: |
|
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-- sprite - <Sprite> to move, should already be a member of the group |
|
145 |
-- |
|
146 |
-- Returns: |
|
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-- nothing |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
148 |
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1
by Josh C
zoetrope 1.4 |
149 |
moveToBack = function (self, sprite) |
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
150 |
for i, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
151 |
if spr == sprite then |
152 |
table.remove(self.sprites, i) |
|
153 |
table.insert(self.sprites, 1, sprite) |
|
154 |
return |
|
155 |
end |
|
156 |
end |
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157 |
||
158 |
if STRICT then |
|
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print('Asked to move sprite to back of group, but is not a member: ' .. sprite) |
|
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end |
|
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end, |
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162 |
||
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-- Method: sort |
|
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-- Sorts members into a new draw sequence. |
|
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-- |
|
166 |
-- Arguments: |
|
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-- func - function to perform the sort. This will receive two <Sprite>s as arguments; |
|
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-- the function must return whether the first should be drawn below the second. |
|
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-- |
|
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-- Returns: |
|
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-- nothing |
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172 |
||
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sort = function (self, func) |
|
174 |
table.sort(self.sprites, func) |
|
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end, |
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176 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
177 |
-- Method: members |
178 |
-- A convenience method that iterates over all member sprites. |
|
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-- |
|
180 |
-- Arguments: |
|
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-- none |
|
182 |
-- |
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-- Returns: |
|
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-- order, sprite |
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185 |
||
186 |
members = function (self) |
|
187 |
return ipairs(self.sprites) |
|
188 |
end, |
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189 |
||
1
by Josh C
zoetrope 1.4 |
190 |
-- Method: collide |
191 |
-- Collides all solid sprites in the group with another sprite or group. |
|
192 |
-- This calls the <Sprite.onCollide> event handlers on all sprites that |
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193 |
-- collide with the same arguments <Sprite.collide> does. |
|
194 |
-- |
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195 |
-- It's often useful to collide a group with itself, e.g. myGroup:collide(). |
|
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-- This checks for collisions between the sprites that make up the group. |
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-- |
|
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-- Arguments: |
|
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-- ... - any number of <Sprite>s or <Group>s to collide with. If none |
|
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-- are specified, the group collides with itself. |
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35
by Josh C
cluke009 zoetrope + my spritebatch changes |
201 |
-- |
1
by Josh C
zoetrope 1.4 |
202 |
-- Returns: |
203 |
-- nothing |
|
204 |
-- |
|
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-- See Also: |
|
206 |
-- <Sprite.collide> |
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207 |
||
208 |
collide = function (self, ...) |
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local list = {...} |
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210 |
||
211 |
if #list > 0 then |
|
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if STRICT then |
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213 |
for _, other in pairs(list) do |
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assert(other:instanceOf(Group) or other:instanceOf(Sprite), 'asked to collide non-group/sprite ' .. |
|
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type(other)) |
|
216 |
end |
|
217 |
end |
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218 |
||
219 |
Collision:check(self, ...) |
|
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else |
|
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Collision:check(self, self) |
|
222 |
end |
|
223 |
end, |
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224 |
||
225 |
-- Method: setEffect |
|
226 |
-- Sets a pixel effect to use while drawing sprites in this group. |
|
227 |
-- See https://love2d.org/wiki/PixelEffect for details on how pixel |
|
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-- effects work. After this call, the group's effect property will be |
|
229 |
-- set up so you can send variables to it. Only one pixel effect can |
|
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-- be active on a group at a time. |
|
231 |
-- |
|
232 |
-- Arguments: |
|
233 |
-- filename - filename of effect source code; if nil, this |
|
234 |
-- clears any existing pixel effect. |
|
235 |
-- effectType - either 'screen' (applies the effect to the entire |
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-- group once, via an offscreen canvas), or 'sprite' |
|
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-- (applies to the effect to each individual draw operation). |
|
238 |
-- Screen effects use more resources, but certain effects |
|
239 |
-- need to work on the entire screen to be effective. |
|
240 |
-- |
|
241 |
-- Returns: |
|
242 |
-- whether the effect was successfully created |
|
243 |
||
244 |
setEffect = function (self, filename, effectType) |
|
245 |
effectType = effectType or 'screen' |
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246 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
247 |
if love.graphics.isSupported('shader') and |
1
by Josh C
zoetrope 1.4 |
248 |
(effectType == 'sprite' or love.graphics.isSupported('canvas'))then |
249 |
if filename then |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
250 |
self.effect = love.graphics.newShader(Cached:text(filename)) |
1
by Josh C
zoetrope 1.4 |
251 |
self.effectType = effectType |
252 |
else |
|
253 |
self.effect = nil |
|
254 |
end |
|
255 |
||
256 |
return true |
|
257 |
else |
|
258 |
return false |
|
259 |
end |
|
260 |
end, |
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261 |
||
262 |
-- Method: count |
|
263 |
-- Counts how many sprites are in this group. |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
264 |
-- |
1
by Josh C
zoetrope 1.4 |
265 |
-- Arguments: |
266 |
-- subgroups - include subgroups? |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
267 |
-- |
1
by Josh C
zoetrope 1.4 |
268 |
-- Returns: |
269 |
-- integer count |
|
270 |
||
271 |
count = function (self, subgroups) |
|
272 |
if subgroups then |
|
273 |
local count = 0 |
|
274 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
275 |
for _, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
276 |
if spr:instanceOf(Group) then |
277 |
count = count + spr:count(true) |
|
278 |
else |
|
279 |
count = count + 1 |
|
280 |
end |
|
281 |
end |
|
282 |
||
283 |
return count |
|
284 |
else |
|
285 |
return #self.sprites |
|
286 |
end |
|
287 |
end, |
|
288 |
||
289 |
-- Method: die |
|
290 |
-- Makes the group totally inert. It will not receive |
|
291 |
-- update events, draw anything, or be collided. |
|
292 |
-- |
|
293 |
-- Arguments: |
|
294 |
-- none |
|
295 |
-- |
|
296 |
-- Returns: |
|
297 |
-- nothing |
|
298 |
||
299 |
die = function (self) |
|
300 |
self.active = false |
|
301 |
self.visible = false |
|
302 |
self.solid = false |
|
303 |
end, |
|
304 |
||
305 |
-- Method: revive |
|
306 |
-- Makes this group completely active. It will receive |
|
307 |
-- update events, draw itself, and be collided. |
|
308 |
-- |
|
309 |
-- Arguments: |
|
310 |
-- none |
|
311 |
-- |
|
312 |
-- Returns: |
|
313 |
-- nothing |
|
314 |
||
315 |
revive = function (self) |
|
316 |
self.active = true |
|
317 |
self.visible = true |
|
318 |
self.solid = true |
|
319 |
end, |
|
320 |
||
321 |
-- Method: contains |
|
322 |
-- Returns whether this group contains a sprite. |
|
323 |
-- |
|
324 |
-- Arguments: |
|
325 |
-- sprite - sprite to look for |
|
326 |
-- recurse - check subgroups? defaults to true |
|
327 |
-- |
|
328 |
-- Returns: |
|
329 |
-- boolean |
|
330 |
||
331 |
contains = function (self, sprite, recurse) |
|
332 |
if recurse ~= false then recurse = true end |
|
333 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
334 |
for _, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
335 |
if spr == sprite then return true end |
336 |
||
337 |
if recurse and spr:instanceOf(Group) and spr:contains(sprite) then |
|
338 |
return true |
|
339 |
end |
|
340 |
end |
|
341 |
||
342 |
return false |
|
343 |
end, |
|
344 |
||
345 |
-- Method: loadLayers |
|
346 |
-- Loads layers from a Lua source file (as generated by Tiled -- http://mapeditor.org). |
|
347 |
-- Each layer is created as a <Group> belonging to this one and added to preserve its |
|
348 |
-- ordering. Tile layers are created as <Map> instances; object layers will try to create |
|
349 |
-- instances of a class named by the object's name property. If no class exists by |
|
350 |
-- this name, or the object has no name property, a gray fill will be created instead, |
|
351 |
-- as a placeholder. If the object has a property named _the, then this will set |
|
352 |
-- the.[whatever] to it. |
|
353 |
-- |
|
354 |
-- Arguments: |
|
355 |
-- file - filename to load |
|
356 |
-- tileClass - class to create tiles in tile layers with; constructor |
|
357 |
-- will be called with properties: image, width, |
|
358 |
-- height, imageOffset (with x and y sub-properties) |
|
359 |
-- |
|
360 |
-- Returns: |
|
361 |
-- nothing |
|
362 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
363 |
loadLayers = function (self, file, tileClass) |
364 |
local ok, data = pcall(loadstring(Cached:text(file))) |
|
365 |
local _, _, directory = string.find(file, '^(.*[/\\])') |
|
366 |
directory = directory or '' |
|
367 |
||
368 |
if ok then |
|
369 |
-- store tile properties by gid |
|
370 |
||
371 |
local tileProtos = {} |
|
372 |
||
373 |
for _, tileset in pairs(data.tilesets) do |
|
374 |
for _, tile in pairs(tileset.tiles) do |
|
375 |
local id = tileset.firstgid + tile.id |
|
376 |
||
377 |
for key, value in pairs(tile.properties) do |
|
378 |
tile.properties[key] = tovalue(value) |
|
379 |
end |
|
380 |
||
381 |
tileProtos[id] = tile |
|
382 |
tileProtos[id].width = tileset.tilewidth |
|
383 |
tileProtos[id].height = tileset.tileheight |
|
384 |
end |
|
385 |
end |
|
386 |
||
387 |
for _, layer in pairs(data.layers) do |
|
388 |
if self.prototype[layer.name] then |
|
389 |
error('The class you are loading layers into reserves the ' .. layer.name .. ' property for its own use; you cannot load a layer with that name') |
|
390 |
end |
|
391 |
||
392 |
if STRICT and self[layer.name] then |
|
393 |
local info = debug.getinfo(2, 'Sl') |
|
394 |
print('Warning: a property named ' .. layer.name .. ' already exists in this group (' .. |
|
395 |
info.short_src .. ', line ' .. info.currentline .. ')') |
|
396 |
end |
|
397 |
||
398 |
if layer.type == 'tilelayer' then |
|
399 |
local map = Map:new{ spriteWidth = data.tilewidth, spriteHeight = data.tileheight } |
|
400 |
map:empty(layer.width, layer.height) |
|
401 |
||
402 |
-- load tiles |
|
403 |
||
404 |
for _, tiles in pairs(data.tilesets) do |
|
405 |
map:loadTiles(directory .. tiles.image, tileClass or Tile, tiles.firstgid) |
|
406 |
||
407 |
-- and mix in properties where applicable |
|
408 |
||
409 |
for id, tile in pairs(tileProtos) do |
|
410 |
if map.sprites[id] then |
|
411 |
map.sprites[id]:mixin(tile.properties) |
|
412 |
end |
|
413 |
end |
|
414 |
end |
|
415 |
||
416 |
-- load tile data |
|
417 |
||
418 |
local x = 1 |
|
419 |
local y = 1 |
|
420 |
||
421 |
for _, val in ipairs(layer.data) do |
|
422 |
map.map[x][y] = val |
|
423 |
x = x + 1 |
|
424 |
||
425 |
if x > layer.width then |
|
426 |
x = 1 |
|
427 |
y = y + 1 |
|
428 |
end |
|
429 |
end |
|
430 |
||
431 |
self[layer.name] = map |
|
432 |
self:add(map) |
|
433 |
elseif layer.type == 'objectgroup' then |
|
434 |
local group = Group:new() |
|
435 |
||
436 |
for _, obj in pairs(layer.objects) do |
|
437 |
-- roll in tile properties if based on a tile |
|
438 |
||
439 |
if obj.gid and tileProtos[obj.gid] then |
|
440 |
local tile = tileProtos[obj.gid] |
|
441 |
||
442 |
obj.name = tile.properties.name |
|
443 |
obj.width = tile.width |
|
444 |
obj.height = tile.height |
|
445 |
||
446 |
for key, value in pairs(tile.properties) do |
|
447 |
obj.properties[key] = tovalue(value) |
|
448 |
end |
|
449 |
||
450 |
-- Tiled tile-based objects measure their y |
|
451 |
-- position at their lower-left corner, instead |
|
452 |
-- of their upper-left corner as usual |
|
453 |
||
454 |
obj.y = obj.y - obj.height |
|
455 |
end |
|
456 |
||
457 |
-- create a new object if the class does exist |
|
458 |
||
459 |
local spr |
|
460 |
||
461 |
if _G[obj.name] then |
|
462 |
obj.properties.x = obj.x |
|
463 |
obj.properties.y = obj.y |
|
464 |
obj.properties.width = obj.width |
|
465 |
obj.properties.height = obj.height |
|
466 |
||
467 |
spr = _G[obj.name]:new(obj.properties) |
|
468 |
else |
|
469 |
spr = Fill:new{ x = obj.x, y = obj.y, width = obj.width, height = obj.height, fill = { 128, 128, 128 } } |
|
470 |
end |
|
471 |
||
472 |
if obj.properties._the then |
|
473 |
the[obj.properties._the] = spr |
|
474 |
end |
|
475 |
||
476 |
group:add(spr) |
|
477 |
end |
|
478 |
||
479 |
self[layer.name] = group |
|
480 |
self:add(group) |
|
481 |
else |
|
482 |
error("don't know how to create a " .. layer.type .. " layer from file data") |
|
483 |
end |
|
484 |
end |
|
485 |
else |
|
486 |
error('could not load layers from file: ' .. data) |
|
487 |
end |
|
488 |
end, |
|
489 |
||
1
by Josh C
zoetrope 1.4 |
490 |
|
491 |
-- passes startFrame events to member sprites |
|
492 |
||
493 |
startFrame = function (self, elapsed) |
|
494 |
if not self.active then return end |
|
495 |
elapsed = elapsed * self.timeScale |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
496 |
|
497 |
for _, spr in self:members() do |
|
1
by Josh C
zoetrope 1.4 |
498 |
if spr.active then spr:startFrame(elapsed) end |
499 |
end |
|
500 |
||
501 |
if self.onStartFrame then self:onStartFrame(elapsed) end |
|
502 |
end, |
|
503 |
||
504 |
-- passes update events to member sprites |
|
505 |
||
506 |
update = function (self, elapsed) |
|
507 |
if not self.active then return end |
|
508 |
elapsed = elapsed * self.timeScale |
|
509 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
510 |
for _, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
511 |
if spr.active then spr:update(elapsed) end |
512 |
end |
|
513 |
||
514 |
if self.onUpdate then self:onUpdate(elapsed) end |
|
515 |
end, |
|
516 |
||
517 |
-- passes endFrame events to member sprites |
|
518 |
||
519 |
endFrame = function (self, elapsed) |
|
520 |
if not self.active then return end |
|
521 |
elapsed = elapsed * self.timeScale |
|
522 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
523 |
for _, spr in self:members() do |
1
by Josh C
zoetrope 1.4 |
524 |
if spr.active then spr:endFrame(elapsed) end |
525 |
end |
|
526 |
||
527 |
if self.onEndFrame then self:onEndFrame(elapsed) end |
|
528 |
end, |
|
529 |
||
530 |
-- Method: draw |
|
531 |
-- Draws all visible member sprites onscreen. |
|
532 |
-- |
|
533 |
-- Arguments: |
|
534 |
-- x - x offset in pixels |
|
535 |
-- y - y offset in pixels |
|
536 |
||
537 |
draw = function (self, x, y) |
|
538 |
if not self.visible then return end |
|
539 |
x = x or self.translate.x |
|
540 |
y = y or self.translate.y |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
541 |
|
1
by Josh C
zoetrope 1.4 |
542 |
local scrollX = x * self.translateScale.x |
543 |
local scrollY = y * self.translateScale.y |
|
544 |
local appWidth = the.app.width |
|
545 |
local appHeight = the.app.height |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
546 |
local scaled = self.scale ~= 1 or self.distort.x ~= 1 or self.distort.y ~= 1 |
1
by Josh C
zoetrope 1.4 |
547 |
|
548 |
if self.effect then |
|
549 |
if self.effectType == 'screen' then |
|
550 |
if not self._canvas then self._canvas = love.graphics.newCanvas() end |
|
551 |
self._canvas:clear() |
|
552 |
love.graphics.setCanvas(self._canvas) |
|
553 |
elseif self.effectType == 'sprite' then |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
554 |
love.graphics.setShader(self.effect) |
1
by Josh C
zoetrope 1.4 |
555 |
end |
556 |
end |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
557 |
|
558 |
if scaled then |
|
559 |
local scaleX = self.scale * self.distort.x |
|
560 |
local scaleY = self.scale * self.distort.y |
|
561 |
||
562 |
love.graphics.push() |
|
563 |
love.graphics.translate(self.origin.x, self.origin.y) |
|
564 |
love.graphics.scale(scaleX, scaleY) |
|
565 |
love.graphics.translate(- self.origin.x, - self.origin.y) |
|
566 |
end |
|
567 |
||
568 |
for _, spr in self:members() do |
|
1
by Josh C
zoetrope 1.4 |
569 |
if spr.visible then |
570 |
if spr.translate then |
|
571 |
spr:draw(spr.translate.x + scrollX, spr.translate.y + scrollY) |
|
572 |
elseif spr.x and spr.y and spr.width and spr.height then |
|
573 |
local sprX = spr.x + scrollX |
|
574 |
local sprY = spr.y + scrollY |
|
575 |
||
576 |
if sprX < appWidth and sprX + spr.width > 0 and |
|
577 |
sprY < appHeight and sprY + spr.height > 0 then |
|
578 |
spr:draw(sprX, sprY) |
|
579 |
end |
|
580 |
else |
|
581 |
spr:draw(scrollX, scrollY) |
|
582 |
end |
|
583 |
end |
|
584 |
end |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
585 |
|
586 |
if scaled then |
|
587 |
love.graphics.pop() |
|
588 |
end |
|
589 |
||
1
by Josh C
zoetrope 1.4 |
590 |
if self.effect then |
591 |
if self.effectType == 'screen' then |
|
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
592 |
love.graphics.setShader(self.effect) |
1
by Josh C
zoetrope 1.4 |
593 |
love.graphics.setCanvas() |
594 |
love.graphics.draw(self._canvas) |
|
595 |
end |
|
596 |
||
35
by Josh C
cluke009 zoetrope + my spritebatch changes |
597 |
love.graphics.setShader() |
1
by Josh C
zoetrope 1.4 |
598 |
end |
599 |
end, |
|
600 |
||
601 |
__tostring = function (self) |
|
602 |
local result = 'Group (' |
|
603 |
||
604 |
if self.active then |
|
605 |
result = result .. 'active' |
|
606 |
else |
|
607 |
result = result .. 'inactive' |
|
608 |
end |
|
609 |
||
610 |
if self.visible then |
|
611 |
result = result .. ', visible' |
|
612 |
else |
|
613 |
result = result .. ', invisible' |
|
614 |
end |
|
615 |
||
616 |
if self.solid then |
|
617 |
result = result .. ', solid' |
|
618 |
else |
|
619 |
result = result .. ', not solid' |
|
620 |
end |
|
621 |
||
622 |
return result .. ', ' .. self:count(true) .. ' sprites)' |
|
623 |
end |
|
624 |
} |