bzr branch
http://9ix.org/bzr/ld27
3
by Josh C
map loading, super basic movement |
1 |
local velLimit = 400 |
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Player = Tile:extend{ |
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image = 'data/player.png', |
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maxVelocity = {x=velLimit,y=velLimit}, |
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minVelocity = {x=-velLimit, y=-velLimit}, |
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19
by Josh C
separate collision box for player so it can scale |
6 |
onNew = function(self) |
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self.collider = PlayerCollider:new() |
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the.view:add(self.collider) |
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end, |
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3
by Josh C
map loading, super basic movement |
10 |
onStartFrame = function(self) |
11 |
if the.keys:pressed('left') then |
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9
by Josh C
3rd maze... reverse |
12 |
self.velocity.x = -200 * the.activeMaze.moveMod |
3
by Josh C
map loading, super basic movement |
13 |
elseif the.keys:pressed('right') then |
9
by Josh C
3rd maze... reverse |
14 |
self.velocity.x = 200 * the.activeMaze.moveMod |
3
by Josh C
map loading, super basic movement |
15 |
else |
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self.velocity.x = 0 |
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end |
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||
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if the.keys:pressed('up') then |
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9
by Josh C
3rd maze... reverse |
20 |
self.velocity.y = -200 * the.activeMaze.moveMod |
3
by Josh C
map loading, super basic movement |
21 |
elseif the.keys:pressed('down') then |
9
by Josh C
3rd maze... reverse |
22 |
self.velocity.y = 200 * the.activeMaze.moveMod |
3
by Josh C
map loading, super basic movement |
23 |
else |
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self.velocity.y = 0 |
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end |
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end, |
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19
by Josh C
separate collision box for player so it can scale |
27 |
onUpdate = function(self, dt) |
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self.collider.x = self.x + self.width / 2 * (1 - self.scale) |
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self.collider.y = self.y + self.height / 2 * (1 - self.scale) |
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end, |
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} |
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||
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PlayerCollider = Fill:extend{ |
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fill = {0,0,255}, |
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onUpdate = function(self, dt) |
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self.visible = DEBUG and the.console.visible |
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end, |
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3
by Josh C
map loading, super basic movement |
38 |
onCollide = function(self, other) |
19
by Josh C
separate collision box for player so it can scale |
39 |
local p = the.player |
40 |
||
3
by Josh C
map loading, super basic movement |
41 |
other:displace(self) |
19
by Josh C
separate collision box for player so it can scale |
42 |
p.x = self.x - p.width / 2 * (1 - p.scale) |
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p.y = self.y - p.height / 2 * (1 - p.scale) |
|
3
by Josh C
map loading, super basic movement |
44 |
end |
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} |